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* Committing fix for previous build breakage. Sorry!
* Committing namespace/usings fixes for ThirdParty directory, missed in previous commit.
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@@ -32,8 +32,8 @@ using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using integer = System.Int32;
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using key = System.String;
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using vector = ScriptEngine.Common.LSL_Types.Vector3;
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using rotation = Quaternion;
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using vector = OpenSim.Region.ScriptEngine.Common.LSL_Types.Vector3;
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using rotation = OpenSim.Region.ScriptEngine.Common.LSL_Types.Quaternion;
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namespace OpenSim.Region.ScriptEngine.Common
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{
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