Mantis#1690. Thank you kindly, Melanie for a patch that:

esets script permissions when a script is recompiled.
This commit is contained in:
Charles Krinke
2008-07-08 15:16:43 +00:00
parent 27e3fee1cd
commit 01904e66f2
2 changed files with 9 additions and 0 deletions

View File

@@ -1375,6 +1375,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
RemoveState();
Stop(0);
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.GetInventoryItem(m_ItemID).PermsMask = 0;
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
m_EventQueue.Clear();
m_Script.ResetVars();
@@ -1392,6 +1395,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
RemoveState();
m_Script.ResetVars();
SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
part.GetInventoryItem(m_ItemID).PermsMask = 0;
part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
if (m_CurrentEvent != "state_entry")
{