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Mantis#1690. Thank you kindly, Melanie for a patch that:
esets script permissions when a script is recompiled.
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@@ -1375,6 +1375,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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RemoveState();
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Stop(0);
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SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
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part.GetInventoryItem(m_ItemID).PermsMask = 0;
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part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
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m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
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m_EventQueue.Clear();
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m_Script.ResetVars();
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@@ -1392,6 +1395,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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RemoveState();
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m_Script.ResetVars();
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SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID);
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part.GetInventoryItem(m_ItemID).PermsMask = 0;
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part.GetInventoryItem(m_ItemID).PermsGranter = LLUUID.Zero;
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m_Engine.m_AsyncCommands.RemoveScript(m_LocalID, m_ItemID);
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if (m_CurrentEvent != "state_entry")
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{
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