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Thank you kindly, Melanie for a patch that avoids a null
ref in inventory give and also now causes items to appear in the correct folders now, no longer in the root folder.
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@@ -371,7 +371,7 @@ namespace OpenSim.Region.Environment.Scenes
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itemCopy.Name = item.Name;
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itemCopy.AssetType = item.AssetType;
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itemCopy.InvType = item.InvType;
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itemCopy.Folder = recipientUserInfo.RootFolder.ID;
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itemCopy.Folder = LLUUID.Zero;
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if (ExternalChecks.ExternalChecksPropagatePermissions())
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{
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if (item.InvType == 6)
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