Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-05-08 22:58:34 +01:00
parent abbd050a13
commit 01b78235db
10 changed files with 145 additions and 190 deletions

View File

@@ -27,17 +27,23 @@
using System;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.ScriptEngine.Interfaces
{
public interface IScriptApi
{
//
// Each API has an identifier, which is used to load the
// proper runtime assembly at load time.
//
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, UUID item);
/// <summary>
/// Initialize the API
/// </summary>
/// <remarks>
/// Each API has an identifier, which is used to load the
/// proper runtime assembly at load time.
/// <param name='engine'>/param>
/// <param name='part'></param>
/// <param name='localID'></param>
/// <param name='item'></param>
void Initialize(IScriptEngine engine, SceneObjectPart part, uint localID, TaskInventoryItem item);
}
}
}