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Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.
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@@ -59,16 +59,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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internal IScriptEngine m_ScriptEngine;
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internal SceneObjectPart m_host;
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internal uint m_localID;
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internal UUID m_itemID;
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internal bool m_LSFunctionsEnabled = false;
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internal IScriptModuleComms m_comms = null;
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, uint localID, TaskInventoryItem item)
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_localID = localID;
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m_itemID = itemID;
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if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
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m_LSFunctionsEnabled = true;
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