Instead of constantly looking up unchanging self item in script code, pass in self item on initialization.

This commit is contained in:
Justin Clark-Casey (justincc)
2012-05-08 22:58:34 +01:00
parent abbd050a13
commit 01b78235db
10 changed files with 145 additions and 190 deletions

View File

@@ -104,10 +104,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, part.LocalId, null);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID);
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
@@ -151,7 +151,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
osslApi.Initialize(m_engine, part, part.LocalId, null);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);