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* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
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@@ -182,6 +182,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
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try
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{
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ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
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if (obj == null)
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return;
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if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
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|| avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
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{
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