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* Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
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@@ -231,6 +231,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
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ItemID = ScriptTask.ItemID;
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AssetID = ScriptTask.AssetID;
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}
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LocalID = part.LocalId;
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PrimName = part.ParentGroup.Name;
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StartParam = startParam;
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