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* Breaking all the code, breaking all the code..!
* Made a bunch more members static, removed some dead code, general cleaning.
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@@ -653,7 +653,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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GC.Collect();
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}
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internal void BulletXMessage(string message, bool isWarning)
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internal static void BulletXMessage(string message, bool isWarning)
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{
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PhysicsPluginManager.PhysicsPluginMessage("[Modified BulletX]:\t" + message, isWarning);
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}
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@@ -1455,7 +1455,7 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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catch (Exception ex)
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{
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_parent_scene.BulletXMessage(_parent_scene.is_ex_message + ex.Message, true);
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BulletXScene.BulletXMessage(_parent_scene.is_ex_message + ex.Message, true);
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rigidBody.ActivationState = ActivationState.DisableSimulation;
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_parent_scene.AddForgottenRigidBody(rigidBody);
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}
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@@ -1532,10 +1532,10 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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}
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catch (Exception ex)
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{
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_parentscene.BulletXMessage(ex.Message, true);
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BulletXScene.BulletXMessage(ex.Message, true);
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}
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}
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_parentscene.BulletXMessage("BulletXPlanet created.", false);
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BulletXScene.BulletXMessage("BulletXPlanet created.", false);
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}
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internal float HeightValue(Vector3 position)
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