* Extend sog delete to inventory test to crank the normally async sog deleter by hand

* After the crank, assert that the object has now been removed from the scene
This commit is contained in:
Justin Clarke Casey
2008-11-21 18:46:24 +00:00
parent ecac5c9c5a
commit 02105c9c2a
2 changed files with 17 additions and 2 deletions

View File

@@ -114,7 +114,11 @@ namespace OpenSim.Region.Environment.Scenes
}
}
private bool InventoryDeQueueAndDelete()
/// <summary>
/// Move the next object in the queue to inventory. Then delete it properly from the scene.
/// </summary>
/// <returns></returns>
public bool InventoryDeQueueAndDelete()
{
DeleteToInventoryHolder x = null;