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* Extend sog delete to inventory test to crank the normally async sog deleter by hand
* After the crank, assert that the object has now been removed from the scene
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@@ -114,7 +114,11 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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private bool InventoryDeQueueAndDelete()
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/// <summary>
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/// Move the next object in the queue to inventory. Then delete it properly from the scene.
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/// </summary>
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/// <returns></returns>
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public bool InventoryDeQueueAndDelete()
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{
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DeleteToInventoryHolder x = null;
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