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https://github.com/opensim/opensim.git
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*Moved all the classes into their own file from LLSDHelpers.cs
*Some folder renaming to follow project Name *Updated prebuild.xml
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305
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
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305
OpenSim/Region/Environment/Scenes/Scene.PacketHandlers.cs
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/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class Scene
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{
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/// <summary>
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/// Modifies terrain using the specified information
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/// </summary>
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/// <param name="height">The height at which the user started modifying the terrain</param>
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/// <param name="seconds">The number of seconds the modify button was pressed</param>
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/// <param name="brushsize">The size of the brush used</param>
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/// <param name="action">The action to be performed</param>
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/// <param name="north">Distance from the north border where the cursor is located</param>
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/// <param name="west">Distance from the west border where the cursor is located</param>
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public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west)
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{
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// Shiny.
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double size = (double)(1 << brushsize);
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switch (action)
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{
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case 0:
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// flatten terrain
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Terrain.flatten(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 1:
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// raise terrain
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Terrain.raise(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 2:
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//lower terrain
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Terrain.lower(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 3:
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// smooth terrain
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Terrain.smooth(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 4:
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// noise
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Terrain.noise(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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case 5:
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// revert
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Terrain.revert(north, west, size, (double)seconds / 100.0);
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RegenerateTerrain(true, (int)north, (int)west);
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break;
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// CLIENT EXTENSIONS GO HERE
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case 128:
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// erode-thermal
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break;
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case 129:
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// erode-aerobic
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break;
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case 130:
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// erode-hydraulic
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break;
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}
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return;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="message"></param>
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/// <param name="type"></param>
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/// <param name="fromPos"></param>
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/// <param name="fromName"></param>
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/// <param name="fromAgentID"></param>
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public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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Console.WriteLine("Chat message");
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ScenePresence avatar = null;
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foreach (IClientAPI client in m_clientThreads.Values)
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{
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int dis = -1000;
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if (this.Avatars.ContainsKey(client.AgentId))
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{
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avatar = this.Avatars[client.AgentId];
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// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
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dis= (int)avatar.Pos.GetDistanceTo(fromPos);
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Console.WriteLine("found avatar at " +dis);
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}
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switch (type)
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{
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case 0: // Whisper
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if ((dis < 10) && (dis > -10))
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{
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//should change so the message is sent through the avatar rather than direct to the ClientView
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 1: // Say
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if ((dis < 30) && (dis > -30))
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{
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Console.WriteLine("sending chat");
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 2: // Shout
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if ((dis < 100) && (dis > -100))
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{
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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}
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break;
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case 0xff: // Broadcast
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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break;
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primAsset"></param>
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/// <param name="pos"></param>
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public void RezObject(AssetBase primAsset, LLVector3 pos)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="packet"></param>
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/// <param name="simClient"></param>
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public void DeRezObject(Packet packet, IClientAPI simClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendAvatarsToClient(IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="parentPrim"></param>
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/// <param name="childPrims"></param>
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public void LinkObjects(uint parentPrim, List<uint> childPrims)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="shapeBlock"></param>
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public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="primLocalID"></param>
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/// <param name="remoteClient"></param>
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public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.LocalId == primLocalID)
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{
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((OpenSim.Region.Environment.Scenes.Primitive)ent).GetProperites(remoteClient);
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break;
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}
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}
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}
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public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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if (this.Entities.ContainsKey(objectID))
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{
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((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="packet"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimFlags(uint localID, Packet packet, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="texture"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimTexture(uint localID, byte[] texture, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimPosition(uint localID, LLVector3 pos, IClientAPI remoteClient)
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{
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foreach (Entity ent in Entities.Values)
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{
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if (ent.LocalId == localID)
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{
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((OpenSim.Region.Environment.Scenes.Primitive)ent).UpdatePosition(pos);
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break;
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="rot"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimRotation(uint localID, LLQuaternion rot, IClientAPI remoteClient)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="scale"></param>
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/// <param name="remoteClient"></param>
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public void UpdatePrimScale(uint localID, LLVector3 scale, IClientAPI remoteClient)
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{
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}
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/// <summary>
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/// Sends prims to a client
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/// </summary>
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/// <param name="RemoteClient">Client to send to</param>
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public void GetInitialPrims(IClientAPI RemoteClient)
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{
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}
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}
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}
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