Partial plumbing for the agent stateful module features negotiation

This commit is contained in:
Melanie Thielker
2015-08-20 00:18:45 +02:00
parent 35cbe76f27
commit 028506cf3c
10 changed files with 41 additions and 14 deletions

View File

@@ -5810,7 +5810,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name='position'></param>
/// <param name='reason'></param>
/// <returns></returns>
public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, out string reason)
public bool QueryAccess(UUID agentID, string agentHomeURI, bool viaTeleport, Vector3 position, List<UUID> features, out string reason)
{
reason = string.Empty;

View File

@@ -374,6 +374,13 @@ namespace OpenSim.Region.Framework.Scenes
return m_moduleCommanders;
}
public List<UUID> GetFormatsOffered()
{
List<UUID> ret = new List<UUID>(FormatsOffered);
return ret;
}
protected void CheckAndAddAgentDataFormats(object mod)
{
if (!(mod is IAgentStatefulModule))