diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 6e142bb2da..fac2dabd1e 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs @@ -1110,14 +1110,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap if (data == null) return; - UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; - m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); - m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); + UUID terrainImageID = UUID.Random(); AssetBase asset = new AssetBase( - m_scene.RegionInfo.RegionSettings.TerrainImageID, + terrainImageID, "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), (sbyte)AssetType.Texture, m_scene.RegionInfo.RegionID.ToString()); @@ -1129,6 +1127,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap // Store the new one m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); m_scene.AssetService.Store(asset); + + // Switch to the new one + UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; + m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; m_scene.RegionInfo.RegionSettings.Save(); // Delete the old one diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6e666322f1..32a288724a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -1672,20 +1672,20 @@ namespace OpenSim.Region.Framework.Scenes m_sceneGridService.SetScene(this); - // If we generate maptiles internally at all, the maptile generator - // will register the region. If not, do it here + GridRegion region = new GridRegion(RegionInfo); + string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); + if (error != String.Empty) + { + throw new Exception(error); + } + + // Generate the maptile asynchronously, because sometimes it can be very slow and we + // don't want this to delay starting the region. if (m_generateMaptiles) { - RegenerateMaptile(null, null); - } - else - { - GridRegion region = new GridRegion(RegionInfo); - string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); - if (error != String.Empty) - { - throw new Exception(error); - } + Util.FireAndForget(delegate { + RegenerateMaptile(null, null); + }); } }