Now back to compiling, just no terrain generation at the moment

This commit is contained in:
MW
2007-04-06 19:08:24 +00:00
parent e0b84e0aa1
commit 0311fef244
7 changed files with 16 additions and 15 deletions

View File

@@ -156,7 +156,7 @@ namespace OpenSim
m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
//should be passing a IGenericConfig object to these so they can read the config data they want from it
GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);