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Downgrade an error log message to info because there is nothing we can do if
an asset is damaged so it should not spew red ink.
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@@ -335,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptData.Length <= 0)
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{
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m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
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m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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}
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@@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
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if (primShape.SculptData.Length <= 0)
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{
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m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
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m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
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return false;
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}
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