Downgrade an error log message to info because there is nothing we can do if

an asset is damaged so it should not spew red ink.
This commit is contained in:
Melanie
2012-04-16 17:32:30 +02:00
parent fff5c61ae8
commit 03139f07d7
2 changed files with 2 additions and 2 deletions

View File

@@ -335,7 +335,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0)
{
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
return false;
}

View File

@@ -339,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
if (primShape.SculptData.Length <= 0)
{
m_log.ErrorFormat("[MESH]: asset data for {0} is zero length", primName);
m_log.InfoFormat("[MESH]: asset data for {0} is zero length", primName);
return false;
}