After the last commit, the old Common assembly was still being loaded.

Removing it made DNE scripts crash. Fixed here.
Now on to converge the compilers.
This commit is contained in:
Melanie Thielker
2008-09-26 15:44:14 +00:00
parent 12a6b7c835
commit 0313a1d439

View File

@@ -148,8 +148,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
m_scriptEngine.Log.Info("[" + m_scriptEngine.ScriptEngineName + "]: AppDomain Loading: " +
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Shared.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Shared.dll"));
// Return the new AppDomain
return AD;