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* refactor: Break out original xml object serialization into a separate class
* No functional change
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@@ -34,6 +34,7 @@ using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Framework.Communications.Clients;
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using OpenSim.Region.Framework.Scenes.Serialization;
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//using HyperGrid.Framework;
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//using OpenSim.Region.Communications.Hypergrid;
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@@ -254,13 +255,12 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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{
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string ass_str = Utils.BytesToString(asset.Data);
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SceneObjectGroup sog = new SceneObjectGroup(ass_str, true);
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SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str);
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SniffTextureUUIDs(uuids, sog);
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// We need to sniff further...
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SniffTaskInventoryUUIDs(uuids, sog);
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}
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return uuids;
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