Added GetAssetPermissions. Few last bugs nixed. This is ready for testing.

This commit is contained in:
Diva Canto
2009-08-13 17:34:15 -07:00
parent 5246dc33dc
commit 034c9cf606
15 changed files with 171 additions and 47 deletions

View File

@@ -222,8 +222,12 @@ namespace OpenSim.Region.CoreModules.Agent.TextureDownload
if (invService.GetRootFolder(client.AgentId) == null) // Deny no inventory
return;
if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
return;
// Diva 2009-08-13: this test doesn't make any sense to many devs
//if (profile.UserProfile.GodLevel < 200 && profile.RootFolder.FindAsset(e.RequestedAssetID) == null) // Deny if not owned
//{
// m_log.WarnFormat("[TEXTURE]: user {0} doesn't have permissions to texture {1}");
// return;
//}
m_log.Debug("Texture preview");
}

View File

@@ -82,7 +82,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public abstract InventoryFolderBase GetRootFolder(UUID userID);
public InventoryFolderBase GetRootFolder(UUID userID)
{
// Root folder is here as system type Folder.
return m_cache.GetFolderForType(userID, AssetType.Folder);
}
public abstract Dictionary<AssetType, InventoryFolderBase> GetSystemFolders(UUID userID);
@@ -202,5 +206,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
/// <returns></returns>
public abstract List<InventoryItemBase> GetActiveGestures(UUID userId);
public abstract int GetAssetPermissions(UUID userID, UUID assetID);
}
}

View File

@@ -263,6 +263,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
folders[(AssetType)folder.Type] = folder;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: System folders count for {0}: {1}", userID, folders.Count);
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
return folders;
}
m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Root folder content not found for {0}", userID);
@@ -422,16 +424,23 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return false;
}
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
if (IsLocalGridUser(userID))
return m_GridService.GetAssetPermissions(userID, assetID);
else
{
UUID sessionID = GetSessionID(userID);
string uri = GetUserInventoryURI(userID) + "/" + userID.ToString();
return m_HGService.GetAssetPermissions(uri, assetID, sessionID);
}
}
#endregion
private UUID GetSessionID(UUID userID)

View File

@@ -201,8 +201,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
foreach (InventoryFolderBase folder in content.Folders)
{
if ((folder.Type != (short)AssetType.Folder) && (folder.Type != (short)AssetType.Unknown))
{
m_log.InfoFormat("[INVENTORY CONNECTOR]: folder type {0} ", folder.Type);
folders[(AssetType)folder.Type] = folder;
}
}
// Put the root folder there, as type Folder
folders[AssetType.Folder] = root;
m_log.InfoFormat("[INVENTORY CONNECTOR]: root folder is type {0} ", root.Type);
return folders;
}
}
@@ -312,20 +319,15 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return m_InventoryService.HasInventoryForUser(userID);
}
/// <summary>
/// Retrieve the root inventory folder for the given user.
/// </summary>
/// <param name="userID"></param>
/// <returns>null if no root folder was found</returns>
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return m_InventoryService.GetRootFolder(userID);
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return m_InventoryService.GetActiveGestures(userId);
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
return m_InventoryService.GetAssetPermissions(userID, assetID);
}
#endregion IInventoryService
}
}

View File

@@ -296,16 +296,18 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
return false;
}
public override InventoryFolderBase GetRootFolder(UUID userID)
{
return null;
}
public override List<InventoryItemBase> GetActiveGestures(UUID userId)
{
return new List<InventoryItemBase>();
}
public override int GetAssetPermissions(UUID userID, UUID assetID)
{
UUID sessionID = GetSessionID(userID);
return m_RemoteConnector.GetAssetPermissions(userID.ToString(), assetID, sessionID);
}
#endregion
private UUID GetSessionID(UUID userID)