Commit 1/2

* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
This commit is contained in:
Adam Frisby
2007-07-29 09:37:29 +00:00
parent c518a9e141
commit 038774de30
10 changed files with 30 additions and 20 deletions

View File

@@ -120,13 +120,13 @@ namespace OpenSim.Region.ClientStack
UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
if (masterAvatar != null)
{
m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
//TODO: Load parcels from storageManager
}
else
{
m_log.Notice("Parcels - No master avatar found, using null.");
m_log.Verbose("PARCEL", "No master avatar found, using null.");
scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
//TODO: Load parcels from storageManager
}

View File

@@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack
}
else
{ // invalid client
m_log.Warn("client", "UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
}
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
@@ -138,20 +138,20 @@ namespace OpenSim.Region.ClientStack
public void ServerListener()
{
m_log.Status("SERVER", "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort);
ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
Server.Bind(ServerIncoming);
m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
epSender = (EndPoint)ipeSender;
ReceivedData = new AsyncCallback(this.OnReceivedData);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - Listening...");
m_log.Status("SERVER", "Listening...");
}