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Commit 1/2
* DB4o no longer crashes the sim on Startup * DB4o now crashes the sim on shutdown. * Variety of console verbosity fixes.
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@@ -120,13 +120,13 @@ namespace OpenSim.Region.ClientStack
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UserProfileData masterAvatar = m_commsManager.UserServer.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName, scene.RegionInfo.MasterAvatarSandboxPassword);
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if (masterAvatar != null)
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{
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m_log.Notice("Parcels - Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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m_log.Verbose("PARCEL", "Found master avatar [" + masterAvatar.UUID.ToStringHyphenated() + "]");
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scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
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//TODO: Load parcels from storageManager
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}
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else
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{
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m_log.Notice("Parcels - No master avatar found, using null.");
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m_log.Verbose("PARCEL", "No master avatar found, using null.");
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scene.RegionInfo.MasterAvatarAssignedUUID = libsecondlife.LLUUID.Zero;
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//TODO: Load parcels from storageManager
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}
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@@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack
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}
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else
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{ // invalid client
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m_log.Warn("client", "UDPServer.cs:OnReceivedData() - WARNING: Got a packet from an invalid client - " + epSender.ToString());
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m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
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}
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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@@ -138,20 +138,20 @@ namespace OpenSim.Region.ClientStack
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public void ServerListener()
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{
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m_log.Status("SERVER", "UDPServer.cs:ServerListener() - Opening UDP socket on " + listenPort);
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m_log.Verbose("SERVER", "Opening UDP socket on " + listenPort);
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ServerIncoming = new IPEndPoint(IPAddress.Parse("0.0.0.0"), listenPort);
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Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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Server.Bind(ServerIncoming);
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m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
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m_log.Verbose("SERVER", "UDP socket bound, getting ready to listen");
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ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
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epSender = (EndPoint)ipeSender;
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ReceivedData = new AsyncCallback(this.OnReceivedData);
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Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
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m_log.Verbose("SERVER", "UDPServer.cs:ServerListener() - Listening...");
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m_log.Status("SERVER", "Listening...");
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}
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