diff --git a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs index 3ec3cf7c7e..075724eff8 100644 --- a/OpenSim/Region/Framework/Scenes/CollisionSounds.cs +++ b/OpenSim/Region/Framework/Scenes/CollisionSounds.cs @@ -268,7 +268,7 @@ namespace OpenSim.Region.Framework.Scenes volume = Math.Abs(colInfo.relativeVel); // Most noral collisions (running into walls, stairs) // should never be heard. - if (volume < 2.0f) + if (volume < 3.2f) continue; // m_log.DebugFormat("Collision speed was {0}", volume);