Add a regression test to compile and start a script. Remove Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText().

The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory.
Later path concatenation is already done by Path.Combine() which handles any trailing slash.
Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
This commit is contained in:
Justin Clark-Casey (justincc)
2012-02-07 17:44:37 +00:00
parent 130b1c0665
commit 038d1bf742
7 changed files with 137 additions and 37 deletions

View File

@@ -291,6 +291,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
public void PerformScriptCompile(string Script, string asset, UUID ownerUUID,
out string assembly, out Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> linemap)
{
// m_log.DebugFormat("[Compiler]: Compiling script\n{0}", Script);
linemap = null;
m_warnings.Clear();
@@ -357,6 +359,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script.StartsWith("//yp", true, CultureInfo.InvariantCulture))
language = enumCompileType.yp;
// m_log.DebugFormat("[Compiler]: Compile language is {0}", language);
if (!AllowedCompilers.ContainsKey(language.ToString()))
{
// Not allowed to compile to this language!
@@ -417,7 +421,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
}
assembly = CompileFromDotNetText(compileScript, language, asset, assembly);
return;
}
public string[] GetWarnings()
@@ -491,6 +494,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
/// <returns>Filename to .dll assembly</returns>
internal string CompileFromDotNetText(string Script, enumCompileType lang, string asset, string assembly)
{
// m_log.DebugFormat("[Compiler]: Compiling to assembly\n{0}", Script);
string ext = "." + lang.ToString();
// Output assembly name
@@ -531,8 +536,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
parameters.IncludeDebugInformation = true;
string rootPath =
Path.GetDirectoryName(AppDomain.CurrentDomain.BaseDirectory);
string rootPath = AppDomain.CurrentDomain.BaseDirectory;
parameters.ReferencedAssemblies.Add(Path.Combine(rootPath,
"OpenSim.Region.ScriptEngine.Shared.dll"));