Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.

A little bit more refactoring of Scene.
This commit is contained in:
MW
2007-11-04 13:48:15 +00:00
parent d34ee746e7
commit 039f2c46c0
10 changed files with 102 additions and 57 deletions

View File

@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules
AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
ClientRequests[client.AgentId].Add(e.RequestedAssetID, request);
}
m_scene.commsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
}
}