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Added support for OpenSim application plugins (as requested by Adam), which use Mono.addins for loading/management. (which is a pure .net solution so works on both Mono and MS .net, and is under the MIT license, will add the source code for the library later). I also suggest we look into switching to using Mono.addins for our Region module loading management.
A little bit more refactoring of Scene.
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@@ -128,7 +128,7 @@ namespace OpenSim.Region.Environment.Modules
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AssetRequest request = new AssetRequest(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
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ClientRequests[client.AgentId].Add(e.RequestedAssetID, request);
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}
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m_scene.commsManager.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
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m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
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}
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}
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