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First set of merge fixes
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@@ -172,10 +172,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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private void RetrieveInstantMessages(IClientAPI client)
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{
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if (m_RestURL == String.Empty)
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{
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{
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return;
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}
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else
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}
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else
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{
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m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
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@@ -183,64 +183,51 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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= SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
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"POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
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if (msglist != null)
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{
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foreach (GridInstantMessage im in msglist)
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if (msglist != null)
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{
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// client.SendInstantMessage(im);
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foreach (GridInstantMessage im in msglist)
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{
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// client.SendInstantMessage(im);
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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// Send through scene event manager so all modules get a chance
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// to look at this message before it gets delivered.
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//
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// Needed for proper state management for stored group
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// invitations
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//
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im.offline = 1;
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im.offline = 1;
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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Scene s = FindScene(client.AgentId);
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if (s != null)
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s.EventManager.TriggerIncomingInstantMessage(im);
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}
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}
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}
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}
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private void UndeliveredMessage(GridInstantMessage im)
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{
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if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&
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im.dialog != (byte)InstantMessageDialog.MessageFromAgent &&
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im.dialog != (byte)InstantMessageDialog.GroupNotice &&
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im.dialog != (byte)InstantMessageDialog.GroupInvitation &&
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im.dialog != (byte)InstantMessageDialog.InventoryOffered)
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if ((im.offline != 0)
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&& (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
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{
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bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
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"POST", m_RestURL+"/SaveMessage/", im);
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return;
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}
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"POST", m_RestURL + "/SaveMessage/", im);
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// It's not delivered. Make sure the scope id is saved
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// We don't need the imSessionID here anymore, overwrite it
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Scene scene = FindScene(new UUID(im.fromAgentID));
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if (scene == null)
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scene = m_SceneList[0];
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if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
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{
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IClientAPI client = FindClient(new UUID(im.fromAgentID));
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if (client == null)
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return;
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bool success = SynchronousRestObjectPoster.BeginPostObject<GridInstantMessage, bool>(
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"POST", m_RestURL+"/SaveMessage/?scope=" +
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scene.RegionInfo.ScopeID.ToString(), im);
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if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
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{
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IClientAPI client = FindClient(new UUID(im.fromAgentID));
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if (client == null)
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return;
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client.SendInstantMessage(new GridInstantMessage(
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null, new UUID(im.toAgentID),
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"System", new UUID(im.fromAgentID),
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(byte)InstantMessageDialog.MessageFromAgent,
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"User is not logged in. "+
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(success ? "Message saved." : "Message not saved"),
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false, new Vector3()));
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client.SendInstantMessage(new GridInstantMessage(
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null, new UUID(im.toAgentID),
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"System", new UUID(im.fromAgentID),
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(byte)InstantMessageDialog.MessageFromAgent,
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"User is not logged in. " +
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(success ? "Message saved." : "Message not saved"),
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false, new Vector3()));
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}
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}
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}
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}
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