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First set of merge fixes
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@@ -788,7 +788,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (item != null && !DoPreRezWhenFromItem(remoteClient, item, objlist, pos, attachment))
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return null;
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SceneObjectPart rootPart = group.RootPart;
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for (int i = 0; i < objlist.Count; i++)
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{
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group = objlist[i];
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@@ -835,8 +835,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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group.AbsolutePosition = pos + veclist[i];
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}
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SceneObjectPart rootPart = group.RootPart;
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group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
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if (!attachment)
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@@ -861,13 +859,57 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (item != null)
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DoPostRezWhenFromItem(item, attachment);
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if ((rootPart.OwnerID != item.Owner) ||
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if ((rootPart.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 16) != 0 || // Magic number
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(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
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{
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//Need to kill the for sale here
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rootPart.ObjectSaleType = 0;
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rootPart.SalePrice = 10;
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if (m_Scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart part in group.Parts)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
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{
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//Need to kill the for sale here
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rootPart.ObjectSaleType = 0;
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rootPart.SalePrice = 10;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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}
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group.ApplyNextOwnerPermissions();
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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if ((rootPart.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 16) != 0 || // Magic number
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(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
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{
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//Need to kill the for sale here
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rootPart.ObjectSaleType = 0;
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rootPart.SalePrice = 10;
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}
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return group;
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}
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@@ -1014,48 +1056,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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m_Scene.InventoryService.DeleteItems(item.Owner, uuids);
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}
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}
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}
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if ((rootPart.OwnerID != item.Owner) ||
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(item.CurrentPermissions & 16) != 0 || // Magic number
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(item.Flags & (uint)InventoryItemFlags.ObjectSlamPerm) != 0)
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{
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//Need to kill the for sale here
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rootPart.ObjectSaleType = 0;
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rootPart.SalePrice = 10;
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if (m_Scene.Permissions.PropagatePermissions())
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{
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foreach (SceneObjectPart part in group.Parts)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectHasMultipleItems) == 0)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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part.LastOwnerID = part.OwnerID;
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part.OwnerID = item.Owner;
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part.Inventory.ChangeInventoryOwner(item.Owner);
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}
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group.ApplyNextOwnerPermissions();
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}
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}
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foreach (SceneObjectPart part in group.Parts)
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{
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteEveryone) != 0)
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part.EveryoneMask = item.EveryOnePermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteNextOwner) != 0)
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part.NextOwnerMask = item.NextPermissions;
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if ((item.Flags & (uint)InventoryItemFlags.ObjectOverwriteGroup) != 0)
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part.GroupMask = item.GroupPermissions;
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}
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}
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