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First set of merge fixes
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@@ -1437,9 +1437,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Set the new attachment point data in the object
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byte attachmentPoint = group.GetAttachmentPoint();
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group.UpdateGroupPosition(pos);
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group.RootPart.IsAttachment = false;
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group.IsAttachment = false;
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group.AbsolutePosition = group.RootPart.AttachedPos;
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group.SetAttachmentPoint(attachmentPoint);
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group.AttachmentPoint = attachmentPoint;
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group.HasGroupChanged = true;
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}
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else
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@@ -1723,12 +1723,11 @@ namespace OpenSim.Region.Framework.Scenes
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// So that, on delink, no prims are unwittingly
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// left for sale and sold off
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if (child != null)
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{
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child.RootPart.ObjectSaleType = 0;
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child.RootPart.SalePrice = 10;
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childGroups.Add(child);
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}
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if (child != null)
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{
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child.RootPart.ObjectSaleType = 0;
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child.RootPart.SalePrice = 10;
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childGroups.Add(child);
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}
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}
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