dynamic textures: add ' lossless: [true|false] ', default false, extraParam

This commit is contained in:
UbitUmarov
2019-11-04 20:17:12 +00:00
parent 21f86c453d
commit 040c8d5e9a

View File

@@ -217,6 +217,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
string[] nvps = extraParams.Split(paramDelimiter);
bool lossless = false;
int temp = -1;
foreach (string pair in nvps)
{
@@ -306,10 +307,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
bgColor = Color.FromName(value);
}
break;
case "altdatadelim":
altDataDelim = value.ToCharArray()[0];
break;
case "":
case "altdatadelim":
altDataDelim = value.ToCharArray()[0];
break;
case "lossless":
if (value.ToLower() == "true")
lossless = true;
break;
case "":
// blank string has been passed do nothing just use defaults
break;
default: // this is all for backwards compat, all a bit ugly hopfully can be removed in future
@@ -385,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
try
{
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, false);
imageJ2000 = OpenJPEG.EncodeFromImage(bitmap, lossless);
}
catch (Exception e)
{