BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged

to have pointers and managed to have objects.
Initial paste of XNA code. Commented out.
This commit is contained in:
Robert Adams
2013-01-01 09:30:49 -08:00
parent a0739a80a8
commit 04132d3af4
6 changed files with 1806 additions and 278 deletions

View File

@@ -362,7 +362,7 @@ public abstract void DestroyObject(BulletWorld sim, BulletBody obj);
// =====================================================================================
public abstract BulletShape CreateGroundPlaneShape(uint id, float height, float collisionMargin);
public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap,
public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap,
float scaleFactor, float collisionMargin);
// =====================================================================================