mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 20:05:33 +08:00
BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged
to have pointers and managed to have objects. Initial paste of XNA code. Commented out.
This commit is contained in:
@@ -362,7 +362,7 @@ public abstract void DestroyObject(BulletWorld sim, BulletBody obj);
|
||||
// =====================================================================================
|
||||
public abstract BulletShape CreateGroundPlaneShape(uint id, float height, float collisionMargin);
|
||||
|
||||
public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap,
|
||||
public abstract BulletShape CreateTerrainShape(uint id, Vector3 size, float minHeight, float maxHeight, float[] heightMap,
|
||||
float scaleFactor, float collisionMargin);
|
||||
|
||||
// =====================================================================================
|
||||
|
||||
Reference in New Issue
Block a user