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* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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@@ -610,6 +610,8 @@ namespace OpenSim.Framework
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public delegate void ForceReleaseControls(IClientAPI remoteClient, LLUUID agentID);
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public delegate void GodLandStatRequest(int parcelID, uint reportType, uint requestflags, string filter, IClientAPI remoteClient);
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//Estate Requests
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public delegate void DetailedEstateDataRequest(IClientAPI remoteClient, LLUUID invoice);
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public delegate void SetEstateFlagsRequest(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor, int matureLevel, bool restrictPushObject, bool allowParcelChanges);
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@@ -626,6 +628,7 @@ namespace OpenSim.Framework
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public delegate void EstateDebugRegionRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, bool scripted, bool collisionEvents, bool physics);
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public delegate void EstateTeleportOneUserHomeRequest(IClientAPI remoteClient, LLUUID invoice, LLUUID senderID, LLUUID prey);
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public interface IClientAPI
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{
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LLVector3 StartPos { get; set; }
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@@ -801,6 +804,7 @@ namespace OpenSim.Framework
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event AgentSit OnUndo;
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event ForceReleaseControls OnForceReleaseControls;
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event GodLandStatRequest OnLandStatRequest;
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event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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event SetEstateFlagsRequest OnSetEstateFlagsRequest;
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@@ -989,6 +993,8 @@ namespace OpenSim.Framework
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void SendGroupNameReply(LLUUID groupLLUID, string GroupName);
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void SendLandStatReply(uint reportType, uint requestFlags, uint resultCount, LandStatReportItem[] lsrpia);
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byte[] GetThrottlesPacked(float multiplier);
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