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* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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@@ -326,6 +326,12 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override void DeleteTerrain()
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{
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}
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public override Dictionary<uint, float> GetTopColliders()
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{
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Dictionary<uint, float> returncolliders = new Dictionary<uint, float>();
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return returncolliders;
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}
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}
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public class POSCharacter : PhysicsActor
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@@ -476,6 +482,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override float CollisionScore
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{
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get { return 0f; }
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set { }
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}
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public override Quaternion Orientation
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@@ -663,6 +670,7 @@ namespace OpenSim.Region.Physics.POSPlugin
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public override float CollisionScore
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{
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get { return 0f; }
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set { }
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}
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public override Quaternion Orientation
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