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Fix two inconsistencies with LightShare
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@@ -244,6 +244,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Types.Vector3 iV;
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switch (rule)
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{
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case (int)ScriptBaseClass.WL_SUN_MOON_POSITION:
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idx++;
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wl.sunMoonPosition = (float)rules.GetLSLFloatItem(idx);
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break;
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case (int)ScriptBaseClass.WL_AMBIENT:
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idx++;
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iQ = rules.GetQuaternionItem(idx);
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@@ -300,7 +304,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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case (int)ScriptBaseClass.WL_CLOUD_XY_DENSITY:
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idx++;
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iV = rules.GetVector3Item(idx);
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wl.cloudDetailXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
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wl.cloudXYDensity = new Vector3((float)iV.x, (float)iV.y, (float)iV.z);
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break;
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case (int)ScriptBaseClass.WL_DENSITY_MULTIPLIER:
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idx++;
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