In LocalFriendshipTerminated, send the original client's agentId to the friend being removed instead of the friend's own id.

This commit is contained in:
Donnie Roberts
2013-06-05 19:55:18 -04:00
committed by Justin Clark-Casey (justincc)
parent 25fa647a74
commit 045c26f626
2 changed files with 4 additions and 4 deletions

View File

@@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
if (!UUID.TryParse(request["ToID"].ToString(), out toID))
return FailureResult();
if (m_FriendsModule.LocalFriendshipTerminated(toID))
if (m_FriendsModule.LocalFriendshipTerminated(fromID, toID))
return SuccessResult();
return FailureResult();