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https://github.com/opensim/opensim.git
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Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
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@@ -338,248 +338,6 @@ namespace OpenSim.Framework.UserManagement
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#endregion
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/// <summary>
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/// Checks a user against it's password hash
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/// </summary>
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/// <param name="profile">The users profile</param>
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/// <param name="password">The supplied password</param>
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/// <returns>Authenticated?</returns>
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public virtual bool AuthenticateUser(UserProfileData profile, string password)
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{
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MainLog.Instance.Verbose(
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"Authenticating " + profile.username + " " + profile.surname);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
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}
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#region Xml Response
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/// <summary>
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///
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/// </summary>
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/// <param name="firstname"></param>
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/// <param name="lastname"></param>
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/// <returns></returns>
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public virtual UserProfileData GetTheUser(string firstname, string lastname)
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{
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return getUserProfile(firstname, lastname);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public virtual string GetMessage()
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{
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return _config.DefaultStartupMsg;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual ArrayList GetInventoryLibrary()
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{
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//return new ArrayList();
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Hashtable TempHash = new Hashtable();
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TempHash["name"] = "OpenSim Library";
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TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
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TempHash["version"] = "1";
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TempHash["type_default"] = "-1";
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
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ArrayList temp = new ArrayList();
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temp.Add(TempHash);
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TempHash = new Hashtable();
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TempHash["name"] = "Texture Library";
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TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
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TempHash["version"] = "1";
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TempHash["type_default"] = "-1";
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TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
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temp.Add(TempHash);
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return temp;
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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protected virtual ArrayList GetLibraryOwner()
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{
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//for now create random inventory library owner
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Hashtable TempHash = new Hashtable();
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TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
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ArrayList inventoryLibOwner = new ArrayList();
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inventoryLibOwner.Add(TempHash);
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return inventoryLibOwner;
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}
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protected virtual AgentInventory GetUsersInventory(LLUUID agentID)
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{
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AgentInventory userInventory = new AgentInventory();
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userInventory.CreateRootFolder(agentID, false);
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return userInventory;
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}
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protected virtual ArrayList CreateInventoryArray(AgentInventory userInventory)
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{
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ArrayList AgentInventoryArray = new ArrayList();
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Hashtable TempHash;
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foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
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{
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TempHash = new Hashtable();
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TempHash["name"] = InvFolder.FolderName;
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TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
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TempHash["version"] = (Int32)InvFolder.Version;
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TempHash["type_default"] = (Int32)InvFolder.DefaultType;
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TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
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AgentInventoryArray.Add(TempHash);
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}
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return AgentInventoryArray;
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}
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/// <summary>
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/// Customises the login response and fills in missing values.
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/// </summary>
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/// <param name="response">The existing response</param>
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/// <param name="theUser">The user profile</param>
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public abstract void CustomiseResponse( LoginResponse response, UserProfileData theUser);
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/// <summary>
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/// Main user login function
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/// </summary>
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/// <param name="request">The XMLRPC request</param>
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/// <returns>The response to send</returns>
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public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
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{
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System.Console.WriteLine("Attempting login now...");
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XmlRpcResponse response = new XmlRpcResponse();
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Hashtable requestData = (Hashtable)request.Params[0];
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bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
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bool GoodLogin = false;
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string firstname = "";
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string lastname = "";
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string passwd = "";
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UserProfileData userProfile;
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LoginResponse logResponse = new LoginResponse();
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if (GoodXML)
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{
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firstname = (string)requestData["first"];
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lastname = (string)requestData["last"];
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passwd = (string)requestData["passwd"];
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userProfile = GetTheUser(firstname, lastname);
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if (userProfile == null)
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return logResponse.CreateLoginFailedResponse();
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GoodLogin = AuthenticateUser(userProfile, passwd);
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}
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else
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{
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return logResponse.CreateGridErrorResponse();
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}
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if (!GoodLogin)
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{
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return logResponse.CreateLoginFailedResponse();
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}
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else
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{
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// If we already have a session...
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if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline)
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{
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// Reject the login
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return logResponse.CreateAlreadyLoggedInResponse();
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}
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// Otherwise...
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// Create a new agent session
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CreateAgent( userProfile, request);
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try
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{
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LLUUID agentID = userProfile.UUID;
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// Inventory Library Section
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AgentInventory userInventory = this.GetUsersInventory(agentID);
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ArrayList AgentInventoryArray = this.CreateInventoryArray(userInventory);
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Hashtable InventoryRootHash = new Hashtable();
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InventoryRootHash["folder_id"] = userInventory.InventoryRoot.FolderID.ToStringHyphenated();
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ArrayList InventoryRoot = new ArrayList();
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InventoryRoot.Add(InventoryRootHash);
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userProfile.rootInventoryFolderID = userInventory.InventoryRoot.FolderID;
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// Circuit Code
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uint circode = (uint)(Util.RandomClass.Next());
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logResponse.Lastname = userProfile.surname;
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logResponse.Firstname = userProfile.username;
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logResponse.AgentID = agentID.ToStringHyphenated();
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logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated();
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logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated();
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logResponse.InventoryRoot = InventoryRoot;
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logResponse.InventorySkeleton = AgentInventoryArray;
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logResponse.InventoryLibrary = this.GetInventoryLibrary();
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logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
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logResponse.CircuitCode = (Int32)circode;
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//logResponse.RegionX = 0; //overwritten
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//logResponse.RegionY = 0; //overwritten
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logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
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//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
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//logResponse.SimAddress = "127.0.0.1"; //overwritten
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//logResponse.SimPort = 0; //overwritten
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logResponse.Message = this.GetMessage();
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try
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{
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this.CustomiseResponse( logResponse, userProfile);
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}
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catch (Exception e)
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{
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System.Console.WriteLine(e.ToString());
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return logResponse.CreateDeadRegionResponse();
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//return logResponse.ToXmlRpcResponse();
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}
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CommitAgent(ref userProfile);
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return logResponse.ToXmlRpcResponse();
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}
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catch (Exception E)
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{
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System.Console.WriteLine(E.ToString());
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}
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//}
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}
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return response;
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}
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#endregion
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/// <summary>
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/// Deletes an active agent session
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/// </summary>
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/// <param name="request">The request</param>
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/// <param name="path">The path (eg /bork/narf/test)</param>
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/// <param name="param">Parameters sent</param>
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/// <returns>Success "OK" else error</returns>
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public string RestDeleteUserSessionMethod(string request, string path, string param)
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{
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// TODO! Important!
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return "OK";
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}
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/// <summary>
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///
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/// </summary>
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@@ -611,6 +369,22 @@ namespace OpenSim.Framework.UserManagement
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}
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}
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// Rest and XML-RPC methods. (could move them to a sub class in the user server?)
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/// <summary>
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/// Deletes an active agent session
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/// </summary>
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/// <param name="request">The request</param>
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/// <param name="path">The path (eg /bork/narf/test)</param>
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/// <param name="param">Parameters sent</param>
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/// <returns>Success "OK" else error</returns>
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public string RestDeleteUserSessionMethod(string request, string path, string param)
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{
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// TODO! Important!
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return "OK";
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}
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/// <summary>
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/// Returns an error message that the user could not be found in the database
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/// </summary>
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