Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).

This commit is contained in:
MW
2007-08-13 15:55:36 +00:00
parent dc24317678
commit 04b1767886
5 changed files with 31 additions and 404 deletions

View File

@@ -37,23 +37,25 @@ namespace OpenSim.Region.Communications.Local
{
public class CommunicationsLocal : CommunicationsManager
{
public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
public LocalBackEndServices InstanceServices = new LocalBackEndServices();
public LocalUserServices UserServices;
public LocalLoginService LoginServices;
public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate, string welcomeMessage )
: base(serversInfo, httpServer, assetCache)
{
UserServices = new LocalUserServices(this, serversInfo, accountsAuthenticate, welcomeMessage);
UserServices = new LocalUserServices(this, serversInfo);
UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
UserServer = UserServices;
GridServer = SandBoxServices;
InterRegion = SandBoxServices;
httpServer.AddXmlRPCHandler("login_to_simulator", UserServices.XmlRpcLoginMethod);
GridServer = InstanceServices;
InterRegion = InstanceServices;
LoginServices = new LocalLoginService(UserServices, welcomeMessage, this, serversInfo, accountsAuthenticate);
httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod);
}
internal void InformRegionOfLogin(ulong regionHandle, Login login)
{
this.SandBoxServices.AddNewSession(regionHandle, login);
this.InstanceServices.AddNewSession(regionHandle, login);
}
public void doCreate(string what)

View File

@@ -15,20 +15,14 @@ namespace OpenSim.Region.Communications.Local
private NetworkServersInfo serversInfo;
private uint defaultHomeX ;
private uint defaultHomeY;
private bool authUsers = false;
private string welcomeMessage = "Welcome to OpenSim";
public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate, string welcomeMess)
public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
this.authUsers = authenticate;
if (welcomeMess != "")
{
this.welcomeMessage = welcomeMess;
}
}
public UserProfileData GetUserProfile(string firstName, string lastName)
@@ -46,97 +40,6 @@ namespace OpenSim.Region.Communications.Local
return this.getUserProfile(avatarID);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public override string GetMessage()
{
return welcomeMessage;
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = getUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
Console.WriteLine("No User account found so creating a new one ");
this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = getUserProfile(firstname, lastname);
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
Console.WriteLine("authorising user");
return true;
}
else
{
Console.WriteLine( "Authenticating " + profile.username + " " + profile.surname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
ulong currentRegion = theUser.currentAgent.currentHandle;
RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (Int32)reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX ;
response.RegionY = reg.RegionLocY ;
//following port needs changing as we don't want a http listener for every region (or do we?)
response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.SimUUID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint)response.CircuitCode;
_login.CapsPath = capsPath;
m_Parent.InformRegionOfLogin(currentRegion, _login);
}
else
{
Console.WriteLine("not found region " + currentRegion);
}
}
public UserProfileData SetupMasterUser(string firstName, string lastName)
{
return SetupMasterUser(firstName, lastName, "");