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https://github.com/opensim/opensim.git
synced 2026-08-07 17:55:48 +08:00
Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished).
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@@ -37,23 +37,25 @@ namespace OpenSim.Region.Communications.Local
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{
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public class CommunicationsLocal : CommunicationsManager
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{
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public LocalBackEndServices SandBoxServices = new LocalBackEndServices();
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public LocalBackEndServices InstanceServices = new LocalBackEndServices();
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public LocalUserServices UserServices;
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public LocalLoginService LoginServices;
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public CommunicationsLocal(NetworkServersInfo serversInfo, BaseHttpServer httpServer, AssetCache assetCache, bool accountsAuthenticate, string welcomeMessage )
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: base(serversInfo, httpServer, assetCache)
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{
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UserServices = new LocalUserServices(this, serversInfo, accountsAuthenticate, welcomeMessage);
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UserServices = new LocalUserServices(this, serversInfo);
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UserServices.AddPlugin("OpenSim.Framework.Data.DB4o.dll");
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UserServer = UserServices;
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GridServer = SandBoxServices;
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InterRegion = SandBoxServices;
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httpServer.AddXmlRPCHandler("login_to_simulator", UserServices.XmlRpcLoginMethod);
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GridServer = InstanceServices;
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InterRegion = InstanceServices;
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LoginServices = new LocalLoginService(UserServices, welcomeMessage, this, serversInfo, accountsAuthenticate);
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httpServer.AddXmlRPCHandler("login_to_simulator", LoginServices.XmlRpcLoginMethod);
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}
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internal void InformRegionOfLogin(ulong regionHandle, Login login)
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{
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this.SandBoxServices.AddNewSession(regionHandle, login);
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this.InstanceServices.AddNewSession(regionHandle, login);
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}
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public void doCreate(string what)
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@@ -15,20 +15,14 @@ namespace OpenSim.Region.Communications.Local
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private NetworkServersInfo serversInfo;
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private uint defaultHomeX ;
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private uint defaultHomeY;
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private bool authUsers = false;
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private string welcomeMessage = "Welcome to OpenSim";
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public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate, string welcomeMess)
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public LocalUserServices(CommunicationsLocal parent, NetworkServersInfo serversInfo)
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{
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m_Parent = parent;
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this.serversInfo = serversInfo;
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defaultHomeX = this.serversInfo.DefaultHomeLocX;
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defaultHomeY = this.serversInfo.DefaultHomeLocY;
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this.authUsers = authenticate;
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if (welcomeMess != "")
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{
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this.welcomeMessage = welcomeMess;
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}
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}
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public UserProfileData GetUserProfile(string firstName, string lastName)
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@@ -46,97 +40,6 @@ namespace OpenSim.Region.Communications.Local
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return this.getUserProfile(avatarID);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public override string GetMessage()
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{
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return welcomeMessage;
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}
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public override UserProfileData GetTheUser(string firstname, string lastname)
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{
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UserProfileData profile = getUserProfile(firstname, lastname);
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if (profile != null)
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{
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return profile;
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}
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if (!authUsers)
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{
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//no current user account so make one
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Console.WriteLine("No User account found so creating a new one ");
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this.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
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profile = getUserProfile(firstname, lastname);
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return profile;
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}
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return null;
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}
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public override bool AuthenticateUser(UserProfileData profile, string password)
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{
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if (!authUsers)
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{
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//for now we will accept any password in sandbox mode
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Console.WriteLine("authorising user");
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return true;
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}
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else
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{
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Console.WriteLine( "Authenticating " + profile.username + " " + profile.surname);
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password = password.Remove(0, 3); //remove $1$
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string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
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return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
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}
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}
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public override void CustomiseResponse(LoginResponse response, UserProfileData theUser)
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{
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ulong currentRegion = theUser.currentAgent.currentHandle;
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RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion);
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if (reg != null)
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{
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response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " +
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"'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
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"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
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string capsPath = Util.GetRandomCapsPath();
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response.SimAddress = reg.ExternalEndPoint.Address.ToString();
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response.SimPort = (Int32)reg.ExternalEndPoint.Port;
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response.RegionX = reg.RegionLocX ;
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response.RegionY = reg.RegionLocY ;
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//following port needs changing as we don't want a http listener for every region (or do we?)
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response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
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theUser.currentAgent.currentRegion = reg.SimUUID;
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theUser.currentAgent.currentHandle = reg.RegionHandle;
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Login _login = new Login();
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//copy data to login object
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_login.First = response.Firstname;
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_login.Last = response.Lastname;
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_login.Agent = response.AgentID;
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_login.Session = response.SessionID;
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_login.SecureSession = response.SecureSessionID;
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_login.CircuitCode = (uint)response.CircuitCode;
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_login.CapsPath = capsPath;
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m_Parent.InformRegionOfLogin(currentRegion, _login);
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}
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else
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{
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Console.WriteLine("not found region " + currentRegion);
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}
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}
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public UserProfileData SetupMasterUser(string firstName, string lastName)
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{
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return SetupMasterUser(firstName, lastName, "");
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