refactor: Move ScenePresence.RezAttachments() into AttachmentsModule

This adds an incomplete IScenePresence to match ISceneEntity
This commit is contained in:
Justin Clark-Casey (justincc)
2011-08-30 23:05:43 +01:00
parent a90e1cf3aa
commit 04bafd2122
6 changed files with 103 additions and 47 deletions

View File

@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate void SendCourseLocationsMethod(UUID scene, ScenePresence presence, List<Vector3> coarseLocations, List<UUID> avatarUUIDs);
public class ScenePresence : EntityBase, ISceneEntity
public class ScenePresence : EntityBase, IScenePresence
{
// ~ScenePresence()
// {
@@ -444,9 +444,6 @@ namespace OpenSim.Region.Framework.Scenes
protected PhysicsActor m_physicsActor;
/// <value>
/// The client controlling this presence
/// </value>
public IClientAPI ControllingClient
{
get { return m_controllingClient; }
@@ -2689,9 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
UUID, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
}
// Because appearance setting is in a module, we actually need
// to give it access to our appearance directly, otherwise we
// get a synchronization issue.
public AvatarAppearance Appearance
{
get { return m_appearance; }
@@ -3813,44 +3807,6 @@ namespace OpenSim.Region.Framework.Scenes
return flags;
}
/// <summary>
/// RezAttachments. This should only be called upon login on the first region.
/// Attachment rezzings on crossings and TPs are done in a different way.
/// </summary>
public void RezAttachments()
{
if (null == m_appearance)
{
m_log.WarnFormat("[ATTACHMENT]: Appearance has not been initialized for agent {0}", UUID);
return;
}
List<AvatarAttachment> attachments = m_appearance.GetAttachments();
foreach (AvatarAttachment attach in attachments)
{
int p = attach.AttachPoint;
UUID itemID = attach.ItemID;
//UUID assetID = attach.AssetID;
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
// But they're not used anyway, the item is being looked up for now, so let's proceed.
//if (UUID.Zero == assetID)
//{
// m_log.DebugFormat("[ATTACHMENT]: Cannot rez attachment in point {0} with itemID {1}", p, itemID);
// continue;
//}
try
{
m_scene.AttachmentsModule.RezSingleAttachmentFromInventory(ControllingClient, itemID, (uint)p);
}
catch (Exception e)
{
m_log.ErrorFormat("[ATTACHMENT]: Unable to rez attachment: {0}{1}", e.Message, e.StackTrace);
}
}
}
private void ReprioritizeUpdates()
{
if (Scene.IsReprioritizationEnabled && Scene.UpdatePrioritizationScheme != UpdatePrioritizationSchemes.Time)