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mantis 8442 more changes to alpha blending (mono does not like last)
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@@ -450,6 +450,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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// scan thru the dynAttrs map of this part for any textures used as materials
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OSD osdMaterials = null;
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if(part.DynAttrs == null)
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return;
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lock (part.DynAttrs)
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{
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