mirror of
https://github.com/opensim/opensim.git
synced 2026-08-01 06:06:06 +08:00
krinkec's updates to ll* interface and functions
This commit is contained in:
@@ -40,7 +40,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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float llAtan2(float x, float y);
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float llSqrt(float f);
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float llPow(float fbase, float fexponent);
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UInt32 llAbs(UInt32 i);
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UInt32 llAbs(Int32 i);
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float llFabs(float f);
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float llFrand(float mag);
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UInt32 llFloor(float f);
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@@ -95,131 +95,256 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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string llGetTexture(UInt32 face);
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void llSetPos(Axiom.Math.Vector3 pos);
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void llGetPos();
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void llGetLocalPos();
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void llSetRot();
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void llGetRot();
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void llGetLocalRot();
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void llSetForce();
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void llGetForce();
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void llTarget();
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void llTargetRemove();
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void llRotTarget();
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void llRotTargetRemove();
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void llMoveToTarget();
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//wiki: vector llGetPos()
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Axiom.Math.Vector3 llGetPos();
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//wiki: vector llGetLocalPos()
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Axiom.Math.Vector3 llGetLocalPos();
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//wiki: llSetRot(rotation rot)
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void llSetRot(Axiom.Math.Quaternion rot);
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//wiki: rotation llGetRot()
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Axiom.Math.Quaternion llGetRot();
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//wiki: rotation llGetLocalRot()
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Axiom.Math.Quaternion llGetLocalRot();
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//wiki: llSetForce(vector force, integer local)
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void llSetForce(Axiom.Math.Vector3 force, Int32 local);
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//wiki: vector llGetForce()
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Axiom.Math.Vector3 llGetForce();
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//wiki: integer llTarget(vector position, float range)
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Int32 llTarget(Axiom.Math.Vector3 position, float range);
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//wiki: llTargetRemove(integer number)
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void llTargetRemove(Int32 number);
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//wiki: integer llRotTarget(rotation rot, float error)
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Int32 llRotTarget(Axiom.Math.Quaternion rot, float error);
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//wiki: integer llRotTargetRemove(integer number)
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void llRotTargetRemove(Int32 number);
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//wiki: llMoveToTarget(vector target, float tau)
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void llMoveToTarget(Axiom.Math.Vector3 target, float tau);
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//wiki: llStopMoveToTarget()
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void llStopMoveToTarget();
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void llApplyImpulse();
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void llApplyRotationalImpulse();
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void llSetTorque();
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void llGetTorque();
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void llSetForceAndTorque();
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void llGetVel();
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void llGetAccel();
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void llGetOmega();
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void llGetTimeOfDay();
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void llGetWallclock();
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void llGetTime();
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//wiki: llApplyImpulse(vector force, integer local)
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void llApplyImpulse(Axiom.Math.Vector3 force, Int32 local);
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//wiki: llapplyRotationalImpulse(vector force, integer local)
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void llApplyRotationalImpulse(Axiom.Math.Vector3 force, Int32 local);
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//wiki: llSetTorque(vector torque, integer local)
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void llSetTorque(Axiom.Math.Vector3 torque, Int32 local);
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//wiki: vector llGetTorque()
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Axiom.Math.Vector3 llGetTorque();
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//wiki: llSeForceAndTorque(vector force, vector torque, integer local)
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void llSetForceAndTorque(Axiom.Math.Vector3 force, Axiom.Math.Vector3 torque, Int32 local);
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//wiki: vector llGetVel()
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Axiom.Math.Vector3 llGetVel();
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//wiki: vector llGetAccel()
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Axiom.Math.Vector3 llGetAccel();
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//wiki: vector llGetOmega()
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Axiom.Math.Vector3 llGetOmega();
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//wiki: float llGetTimeOfDay()
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float llGetTimeOfDay();
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//wiki: float llGetWallclock()
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float llGetWallclock();
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//wiki: float llGetTime()
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float llGetTime();
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//wiki: llResetTime()
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void llResetTime();
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void llGetAndResetTime();
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//wiki: float llGetAndResetTime()
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float llGetAndResetTime();
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//wiki (deprecated) llSound(string sound, float volume, integer queue, integer loop)
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void llSound();
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void llPlaySound();
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void llLoopSound();
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void llLoopSoundMaster();
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void llLoopSoundSlave();
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void llPlaySoundSlave();
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void llTriggerSound();
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//wiki: llPlaySound(string sound, float volume)
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void llPlaySound(string sound, float volume);
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//wiki: llLoopSound(string sound, float volume)
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void llLoopSound(string sound, float volume);
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//wiki: llLoopSoundMaster(string sound, float volume)
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void llLoopSoundMaster(string sound, float volume);
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//wiki: llLoopSoundSlave(string sound, float volume)
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void llLoopSoundSlave(string sound, float volume);
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//wiki llPlaySoundSlave(string sound, float volume)
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void llPlaySoundSlave(string sound, float volume);
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//wiki: llTriggerSound(string sound, float volume)
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void llTriggerSound(string sound, float volume);
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//wiki: llStopSound()
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void llStopSound();
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void llPreloadSound();
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void llGetSubString();
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void llDeleteSubString();
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void llInsertString();
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void llToUpper();
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void llToLower();
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void llGiveMoney();
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//wiki: llPreloadSound(string sound)
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void llPreloadSound(string sound);
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//wiki: string llGetSubString(string src, integer start, integer end)
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void llGetSubString(string src, Int32 start, Int32 end);
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//wiki: string llDeleteSubString(string src, integer start, integer end)
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string llDeleteSubString(string src, Int32 start, Int32 end);
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//wiki string llInsertString(string dst, integer position, string src)
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void llInsertString(string dst, Int32 position, string src);
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//wiki: string llToUpper(string source)
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string llToUpper(string source);
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//wiki: string llToLower(string source)
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string llToLower(string source);
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//wiki: integer llGiveMoney(key destination, integer amount)
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Int32 llGiveMoney(string destination, Int32 amount);
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//wiki: (deprecated)
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void llMakeExplosion();
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//wiki: (deprecated)
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void llMakeFountain();
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//wiki: (deprecated)
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void llMakeSmoke();
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//wiki: (deprecated)
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void llMakeFire();
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void llRezObject();
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void llLookAt();
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//wiki: llRezObject(string inventory, vector pos, vector rel, rotation rot, integer param)
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void llRezObject(string inventory, Axiom.Math.Vector3 pos, Axiom.Math.Quaternion rot, Int32 param);
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//wiki: llLookAt(vector target, float strength, float damping)
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void llLookAt(Axiom.Math.Vector3 target, float strength, float damping);
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//wiki: llStopLookAt()
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void llStopLookAt();
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void llSetTimerEvent();
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void llSleep();
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void llGetMass();
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void llCollisionFilter();
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void llTakeControls();
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//wiki: llSetTimerEvent(float sec)
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void llSetTimerEvent(float sec);
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//wiki: llSleep(float sec)
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void llSleep(float sec);
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//wiki: float llGetMass()
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float llGetMass();
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//wiki: llCollisionFilter(string name, key id, integer accept)
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void llCollisionFilter(string name, string id, Int32 accept);
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//wiki: llTakeControls(integer controls, integer accept, integer pass_on)
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void llTakeControls(Int32 controls, Int32 accept, Int32 pass_on);
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//wiki: llReleaseControls()
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void llReleaseControls();
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void llAttachToAvatar();
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//wiki: llAttachToAvatar(integer attachment)
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void llAttachToAvatar(Int32 attachment);
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//wiki: llDetachFromAvatar()
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void llDetachFromAvatar();
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//wiki: (deprecated) llTakeCamera()
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void llTakeCamera();
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//wiki: (deprecated) llReleaseCamera()
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void llReleaseCamera();
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void llGetOwner();
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void llInstantMessage();
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void llEmail();
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void llGetNextEmail();
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void llGetKey();
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void llSetBuoyancy();
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void llSetHoverHeight();
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//wiki: key llGetOwner()
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string llGetOwner();
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//wiki: llInstantMessage(key user, string message)
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void llInstantMessage(string user, string message);
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//wiki: llEmail(string address, string subject, string message)
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void llEmail(string address, string subject, string message);
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//wiki: llGetNextEmail(string address, string subject)
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void llGetNextEmail(string address, string subject);
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//wiki: key llGetKey()
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string llGetKey();
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//wiki: llSetBuoyancy(float buoyancy)
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void llSetBuoyancy(float buoyancy);
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//wiki: llSetHoverHeight(float height, integer water, float tau)
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void llSetHoverHeight(float height, Int32 water, float tau);
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//wiki: llStopHover
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void llStopHover();
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void llMinEventDelay();
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//wiki: llMinEventDelay(float delay)
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void llMinEventDelay(float delay);
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//wiki: (deprecated) llSoundPreload()
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void llSoundPreload();
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void llRotLookAt();
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void llStringLength();
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void llStartAnimation();
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void llStopAnimation();
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//wiki: llRotLookAt(rotation target, float strength, float damping)
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void llRotLookAt(Axiom.Math.Quaternion target, float strength, float damping);
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//wiki: integer llStringLength(string str)
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Int32 llStringLength(string str);
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//wiki: llStartAnimation(string anim)
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void llStartAnimation(string anim);
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//wiki: llStopAnimation(string anim)
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void llStopAnimation(string anim);
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//wiki: (deprecated) llPointAt
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void llPointAt();
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//wiki: (deprecated) llStopPointAt
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void llStopPointAt();
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void llTargetOmega();
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void llGetStartParameter();
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void llGodLikeRezObject();
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void llRequestPermissions();
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void llGetPermissionsKey();
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void llGetPermissions();
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void llGetLinkNumber();
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void llSetLinkColor();
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void llCreateLink();
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void llBreakLink();
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//wiki: llTargetOmega(vector axis, float spinrate, float gain)
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void llTargetOmega(Axiom.Math.Vector3 axis, float spinrate, float gain);
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//wiki: integer llGetStartParameter()
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Int32 llGetStartParameter();
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//wiki: llGodLikeRezObject(key inventory, vector pos)
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void llGodLikeRezObject(string inventory, Axiom.Math.Vector3 pos);
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//wiki: llRequestPermissions(key agent, integer perm)
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void llRequestPermissions(string agent, Int32 perm);
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//wiki: key llGetPermissionsKey()
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string llGetPermissionsKey();
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//wiki: integer llGetPermissions()
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Int32 llGetPermissions();
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//wiki integer llGetLinkNumber()
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Int32 llGetLinkNumber();
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//wiki: llSetLinkColor(integer linknumber, vector color, integer face)
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void llSetLinkColor(Int32 linknumber, Axiom.Math.Vector3 color, Int32 face);
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//wiki: llCreateLink(key target, integer parent)
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void llCreateLink(string target, Int32 parent);
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//wiki: llBreakLink(integer linknum)
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void llBreakLink(Int32 linknum);
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//wiki: llBreakAllLinks()
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void llBreakAllLinks();
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void llGetLinkKey();
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void llGetLinkName();
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void llGetInventoryNumber();
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void llGetInventoryName();
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void llSetScriptState();
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void llGetEnergy();
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void llGiveInventory();
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void llRemoveInventory();
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void llSetText();
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void llWater();
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void llPassTouches();
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void llRequestAgentData();
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void llRequestInventoryData();
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void llSetDamage();
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void llTeleportAgentHome();
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void llModifyLand();
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void llCollisionSound();
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void llCollisionSprite();
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void llGetAnimation();
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//wiki: key llGetLinkKey(integer linknum)
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string llGetLinkKey(Int32 linknum);
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//wiki: llGetLinkName(integer linknum)
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void llGetLinkName(Int32 linknum);
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//wiki: integer llGetInventoryNumber(integer type)
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Int32 llGetInventoryNumber(Int32 type);
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//wiki: string llGetInventoryName(integer type, integer number)
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string llGetInventoryName(Int32 type, Int32 number);
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//wiki: llSetScriptState(string name, integer run)
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void llSetScriptState(string name, Int32 run);
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//wiki: float llGetEnergy()
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float llGetEnergy();
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//wiki: llGiveInventory(key destination, string inventory)
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void llGiveInventory(string destination, string inventory);
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//wiki: llRemoveInventory(string item)
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void llRemoveInventory(string item);
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//wiki: llSetText(string text, vector color, float alpha)
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void llSetText(string text, Axiom.Math.Vector3 color, float alpha);
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//wiki: float llWater(vector offset)
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float llWater(Axiom.Math.Vector3 offset);
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//wiki: llPassTouches(integer pass)
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void llPassTouches(Int32 pass);
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//wiki: key llRequestAgentData(key id, integer data)
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string llRequestAgentData(string id, Int32 data);
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//wiki: key llRequestInventoryData(string name)
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string llRequestInventoryData(string name);
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//wiki: llSetDamage(float damage)
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void llSetDamage(float damage);
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//wiki: llTeleportAgentHome(key agent)
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void llTeleportAgentHome(string agent);
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//wiki: llModifyLand(integer action, integer brush)
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void llModifyLand(Int32 action, Int32 brush);
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//wiki: llCollisionSound(string impact_sound, float impact_volume)
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void llCollisionSound(string impact_sound, float impact_volume);
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//wiki: llCollisionSprite(string impact_sprite)
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void llCollisionSprite(string impact_sprite);
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//wiki: string llGetAnimation(key id)
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string llGetAnimation(string id);
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//wiki: llResetScript()
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void llResetScript();
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void llMessageLinked();
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void llPushObject();
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void llPassCollisions();
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void llGetScriptName();
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void llGetNumberOfSides();
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void llAxisAngle2Rot();
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void llRot2Axis();
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//wiki: llMessageLinked(integer linknum, integer num, string str, key id)
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void llMessageLinked(Int32 linknum, Int32 num, string str, string id);
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//wiki: llPushObject(key target, vector impulse, vector ang_impulse, integer local)
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void llPushObject(string target, Axiom.Math.Vector3 impulse, Axiom.Math.Vector3 ang_impulse, Int32 local);
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//wiki: llPassCollisions(integer pass)
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void llPassCollisions(Int32 pass);
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//wiki: string llGetScriptName()
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string llGetScriptName();
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//wiki: integer llGetNumberOfSides()
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Int32 llGetNumberOfSides();
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//wiki: rotation llAxisAngle2Rot(vector axis, float angle)
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Axiom.Math.Quaternion llAxisAngle2Rot(Axiom.Math.Vector3 axis, float angle);
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//wiki: vector llRot2Axis(rotation rot)
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Axiom.Math.Vector3 llRot2Axis(Axiom.Math.Quaternion rot);
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void llRot2Angle();
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void llAcos();
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void llAsin();
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void llAngleBetween();
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void llGetInventoryKey();
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void llAllowInventoryDrop();
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void llGetSunDirection();
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void llGetTextureOffset();
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void llGetTextureScale();
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void llGetTextureRot();
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void llSubStringIndex();
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void llGetOwnerKey();
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void llGetCenterOfMass();
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//wiki: float llAcos(float val)
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float llAcos(float val);
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//wiki: float llAsin(float val)
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float llAsin(float val);
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//wiki: float llAngleBetween(rotation a, rotation b)
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float llAngleBetween(Axiom.Math.Quaternion a, Axiom.Math.Quaternion b);
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//wiki: string llGetInventoryKey(string name)
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string llGetInventoryKey(string name);
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//wiki: llAllowInventoryDrop(integer add)
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void llAllowInventoryDrop(Int32 add);
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//wiki: vector llGetSunDirection()
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Axiom.Math.Vector3 llGetSunDirection();
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//wiki: vector llGetTextureOffset(integer face)
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Axiom.Math.Vector3 llGetTextureOffset(Int32 face);
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//wiki: vector llGetTextureScale(integer side)
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Axiom.Math.Vector3 llGetTextureScale(Int32 side);
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//wiki: float llGetTextureRot(integer side)
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float llGetTextureRot(Int32 side);
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//wiki: integer llSubStringIndex(string source, string pattern)
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Int32 llSubStringIndex(string source, string pattern);
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//wiki: key llGetOwnerKey(key id)
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string llGetOwnerKey(string id);
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//wiki: vector llGetCenterOfMass()
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Axiom.Math.Vector3 llGetCenterOfMass();
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//wiki: list llListSort(list src, integer stride, integer ascending)
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void llListSort();
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void llGetListLength();
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void llList2Integer();
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@@ -238,22 +363,37 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler
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void llGetRegionCorner();
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void llListInsertList();
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void llListFindList();
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void llGetObjectName();
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void llSetObjectName();
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void llGetDate();
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void llEdgeOfWorld();
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void llGetAgentInfo();
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void llAdjustSoundVolume();
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void llSetSoundQueueing();
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void llSetSoundRadius();
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void llKey2Name();
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void llSetTextureAnim();
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void llTriggerSoundLimited();
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void llEjectFromLand();
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//wiki: string llGetObjectName()
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string llGetObjectName();
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//wiki: llSetObjectName(string name)
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void llSetObjectName(string name);
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//wiki: string llGetDate()
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string llGetDate();
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//wiki: integer llEdgeOfWorld(vector pos, vector dir)
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Int32 llEdgeOfWorld(Axiom.Math.Vector3 pos, Axiom.Math.Vector3 dir);
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//wiki: integer llGetAgentInfo(key id)
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Int32 llGetAgentInfo(string id);
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//wiki: llAdjustSoundVolume(float volume)
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void llAdjustSoundVolume(float volume);
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//wiki: llSetSoundQueueing(integer queue)
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void llSetSoundQueueing(Int32 queue);
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//wiki: llSetSoundRadius(float radius)
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void llSetSoundRadius(float radius);
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//wiki: string llKey2Name(key id)
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string llKey2Name(string id);
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//wiki: llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate)
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void llSetTextureAnim(Int32 mode, Int32 face, Int32 sizex, Int32 sizey, float start, float length, float rate);
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//wiki: llTriggerSoundLimited(string sound, float volume, vector top_north_east, vector bottom_south_west)
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void llTriggerSoundLimited(string sound, float volume, Axiom.Math.Vector3 top_north_east, Axiom.Math.Vector3 bottom_south_west);
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//wiki: llEjectFromLand(key pest)
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void llEjectFromLand(string pest);
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void llParseString2List();
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void llOverMyLand();
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void llGetLandOwnerAt();
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void llGetNotecardLine();
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//wiki: integer llOverMyLand(key id)
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Int32 llOverMyLand(string id);
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//wiki: key llGetLandOwnerAt(vector pos)
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string llGetLandOwnerAt(Axiom.Math.Vector3 pos);
|
||||
//wiki: key llGetNotecardLine(string name, integer line)
|
||||
string llGetNotecardLine(string name, Int32 line);
|
||||
void llGetAgentSize();
|
||||
void llSameGroup();
|
||||
void llUnSit();
|
||||
|
||||
Reference in New Issue
Block a user