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* minor: remove some mono compiler warnings
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@@ -579,11 +579,11 @@ namespace OpenSim.Framework.Communications
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UUID webloginkey = UUID.Random();
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m_userManager.StoreWebLoginKey(user.ID, webloginkey);
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//statuscode = 301;
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string redirectURL = "about:blank?redirect-http-hack=" +
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HttpUtility.UrlEncode("secondlife:///app/login?first_name=" + firstname + "&last_name=" +
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lastname +
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"&location=" + location + "&grid=Other&web_login_key=" + webloginkey.ToString());
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// string redirectURL = "about:blank?redirect-http-hack=" +
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// HttpUtility.UrlEncode("secondlife:///app/login?first_name=" + firstname + "&last_name=" +
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// lastname +
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// "&location=" + location + "&grid=Other&web_login_key=" + webloginkey.ToString());
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//m_log.Info("[WEB]: R:" + redirectURL);
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returnactions["int_response_code"] = statuscode;
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//returnactions["str_redirect_location"] = redirectURL;
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@@ -43,11 +43,11 @@ namespace OpenSim.Framework.Communications.Tests
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{
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protected UUID m_assetIdReceived;
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protected AssetBase m_assetReceived;
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[Test]
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/// <summary>
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/// Test the 'asynchronous' get asset mechanism (though this won't be done asynchronously within this test)
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/// </summary>
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[Test]
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public void TestGetAsset()
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{
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UUID assetId = UUID.Parse("00000000-0000-0000-0000-000000000001");
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