reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra

throttle and makes more packets to be sent in bursts and not in steady
 state flow.
This commit is contained in:
UbitUmarov
2014-09-02 18:51:49 +01:00
parent 6611e75a2b
commit 0514679b15

View File

@@ -700,7 +700,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
const int MIN_CALLBACK_MS = 30;
const int MIN_CALLBACK_MS = 10;
/// <summary>
/// Does an early check to see if this queue empty callback is already