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minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
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@@ -262,7 +262,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// Returns a new unallocated local ID
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/// </summary>
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/// <returns>A brand new local ID</returns>
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protected internal uint AllocateLocalId()
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public uint AllocateLocalId()
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{
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uint myID;
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