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Add "debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>" to control extra throttle related debug logging.
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@@ -434,7 +434,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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}
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#endregion BinaryStats
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m_throttle = new TokenBucket(null, sceneThrottleBps);
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// FIXME: Can't add info here because don't know scene yet.
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// m_throttle
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// = new TokenBucket(
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// string.Format("server throttle bucket for {0}", Scene.Name), null, sceneThrottleBps);
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m_throttle = new TokenBucket("server throttle bucket", null, sceneThrottleBps);
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ThrottleRates = new ThrottleRates(configSource);
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if (usePools)
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@@ -755,6 +761,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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"Return status of LLUDP packet processing.",
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HandleStatusCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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"debug lludp throttle log",
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"debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>",
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"Change debug logging level for throttles.",
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"If level >= 0 then throttle debug logging is performed.\n"
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+ "If level <= 0 then no throttle debug logging is performed.",
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HandleThrottleCommand);
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MainConsole.Instance.Commands.AddCommand(
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"Debug",
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false,
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@@ -795,6 +811,37 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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});
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}
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private void HandleThrottleCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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return;
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if (args.Length != 7)
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{
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MainConsole.Instance.OutputFormat("Usage: debug lludp throttle log <level> <avatar-first-name> <avatar-last-name>");
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return;
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}
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int level;
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if (!ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out level))
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return;
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string firstName = args[5];
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string lastName = args[6];
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Scene.ForEachScenePresence(sp =>
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{
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if (sp.Firstname == firstName && sp.Lastname == lastName)
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{
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MainConsole.Instance.OutputFormat(
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"Throttle log level for {0} ({1}) set to {2} in {3}",
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sp.Name, sp.IsChildAgent ? "child" : "root", level, Scene.Name);
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((LLClientView)sp.ControllingClient).UDPClient.ThrottleDebugLevel = level;
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}
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});
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}
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private void HandlePacketCommand(string module, string[] args)
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{
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if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != Scene)
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