seriously hope this gives us rotation and rotational velocity

This commit is contained in:
Sean Dague
2008-05-07 19:44:22 +00:00
parent 86669a1664
commit 0574355b4b

View File

@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
byte[] rvel = rotational_velocity.GetBytes();
Array.Copy(rvel, 0, outPacket.ObjectData[0].ObjectData, 44, rvel.Length);
Array.Copy(rvel, 0, outPacket.ObjectData[0].ObjectData, 36 + rot.Length, rvel.Length);
if (textureanim.Length > 0)
{