mirror of
https://github.com/opensim/opensim.git
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
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@@ -26,8 +26,10 @@
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Security;
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using log4net;
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@@ -45,8 +47,6 @@ namespace OpenSim.Region.CoreModules.World.Estate
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private delegate void LookupUUIDS(List<UUID> uuidLst);
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public Scene Scene { get; private set; }
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public IUserManagement UserManager { get; private set; }
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@@ -876,98 +876,77 @@ namespace OpenSim.Region.CoreModules.World.Estate
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if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
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return;
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Dictionary<uint, float> SceneData = new Dictionary<uint,float>();
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Dictionary<uint, float> sceneData = null;
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List<UUID> uuidNameLookupList = new List<UUID>();
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if (reportType == 1)
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{
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SceneData = Scene.PhysicsScene.GetTopColliders();
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sceneData = Scene.PhysicsScene.GetTopColliders();
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}
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else if (reportType == 0)
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{
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SceneData = Scene.SceneGraph.GetTopScripts();
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IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
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if (scriptModule != null)
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sceneData = scriptModule.GetObjectScriptsExecutionTimes();
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}
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List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
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lock (SceneData)
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if (sceneData != null)
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{
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foreach (uint obj in SceneData.Keys)
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var sortedSceneData
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= sceneData.Select(
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item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
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sortedSceneData.OrderBy(item => item.Measurement);
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int items = 0;
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foreach (var entry in sortedSceneData)
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{
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SceneObjectPart prt = Scene.GetSceneObjectPart(obj);
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if (prt != null)
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// The object may have been deleted since we received the data.
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if (entry.Part == null)
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continue;
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// Don't show scripts that haven't executed or where execution time is below one microsecond in
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// order to produce a more readable report.
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if (entry.Measurement < 0.001)
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continue;
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items++;
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SceneObjectGroup so = entry.Part.ParentGroup;
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LandStatReportItem lsri = new LandStatReportItem();
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lsri.LocationX = so.AbsolutePosition.X;
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lsri.LocationY = so.AbsolutePosition.Y;
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lsri.LocationZ = so.AbsolutePosition.Z;
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lsri.Score = entry.Measurement;
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lsri.TaskID = so.UUID;
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lsri.TaskLocalID = so.LocalId;
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lsri.TaskName = entry.Part.Name;
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lsri.OwnerName = UserManager.GetUserName(so.OwnerID);
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if (filter.Length != 0)
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{
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SceneObjectGroup sog = prt.ParentGroup;
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LandStatReportItem lsri = new LandStatReportItem();
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lsri.LocationX = sog.AbsolutePosition.X;
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lsri.LocationY = sog.AbsolutePosition.Y;
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lsri.LocationZ = sog.AbsolutePosition.Z;
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lsri.Score = SceneData[obj];
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lsri.TaskID = sog.UUID;
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lsri.TaskLocalID = sog.LocalId;
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lsri.TaskName = sog.GetPartName(obj);
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lsri.OwnerName = "waiting";
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lock (uuidNameLookupList)
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uuidNameLookupList.Add(sog.OwnerID);
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if (filter.Length != 0)
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if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
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{
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if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
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{
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}
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else
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{
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continue;
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}
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}
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SceneReport.Add(lsri);
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else
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{
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continue;
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}
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}
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SceneReport.Add(lsri);
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if (items >= 100)
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break;
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}
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}
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remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
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if (uuidNameLookupList.Count > 0)
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LookupUUID(uuidNameLookupList);
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}
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private static void LookupUUIDSCompleted(IAsyncResult iar)
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{
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LookupUUIDS icon = (LookupUUIDS)iar.AsyncState;
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icon.EndInvoke(iar);
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}
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private void LookupUUID(List<UUID> uuidLst)
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{
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LookupUUIDS d = LookupUUIDsAsync;
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d.BeginInvoke(uuidLst,
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LookupUUIDSCompleted,
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d);
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}
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private void LookupUUIDsAsync(List<UUID> uuidLst)
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{
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UUID[] uuidarr;
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lock (uuidLst)
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{
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uuidarr = uuidLst.ToArray();
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}
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for (int i = 0; i < uuidarr.Length; i++)
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{
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// string lookupname = m_scene.CommsManager.UUIDNameRequestString(uuidarr[i]);
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IUserManagement userManager = Scene.RequestModuleInterface<IUserManagement>();
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if (userManager != null)
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userManager.GetUserName(uuidarr[i]);
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// we drop it. It gets cached though... so we're ready for the next request.
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// diva commnent 11/21/2010: uh?!? wft?
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// justincc comment 21/01/2011: A side effect of userManager.GetUserName() I presume.
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}
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}
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#endregion
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#region Outgoing Packets
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