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reinstate a hopefully more robust experimental decoded sculpt map caching scheme
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@@ -2269,9 +2269,9 @@ if (m_shape != null) {
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if (m_shape.SculptEntry)
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{
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// commented out for sculpt map caching test - null could mean a cached sculpt map has been found
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if (texture != null)
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//if (texture != null)
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{
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//if (texture != null)
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if (texture != null)
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m_shape.SculptData = texture.Data;
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if (PhysActor != null)
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