reinstate a hopefully more robust experimental decoded sculpt map caching scheme

This commit is contained in:
Dahlia Trimble
2009-05-29 06:50:15 +00:00
parent 42fa7cf989
commit 05cbf0b502
3 changed files with 18 additions and 12 deletions

View File

@@ -2269,9 +2269,9 @@ if (m_shape != null) {
if (m_shape.SculptEntry)
{
// commented out for sculpt map caching test - null could mean a cached sculpt map has been found
if (texture != null)
//if (texture != null)
{
//if (texture != null)
if (texture != null)
m_shape.SculptData = texture.Data;
if (PhysActor != null)