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more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken
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@@ -828,7 +828,7 @@ namespace OpenSim.Region.Framework.Scenes
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set
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{
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StoreUndoState();
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// StoreUndoState();
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m_rotationOffset = value;
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PhysicsActor actor = PhysActor;
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@@ -1007,7 +1007,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (m_shape != null)
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{
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StoreUndoState();
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// StoreUndoState();
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m_shape.Scale = value;
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