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do keepalive on mesh and texture GET. Dont use reusecontext any where.
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
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@@ -66,7 +66,7 @@ namespace OpenSim.Capabilities.Handlers
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Hashtable ret = new Hashtable();
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ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound;
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ret["content_type"] = "text/plain";
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ret["keepalive"] = false;
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ret["keepalive"] = true;
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ret["reusecontext"] = false;
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ret["int_bytes"] = 0;
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string textureStr = (string)request["texture_id"];
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@@ -112,7 +112,7 @@ namespace OpenSim.Capabilities.Handlers
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ret["error_status_text"] = "not found";
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ret["str_response_string"] = "not found";
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ret["content_type"] = "text/plain";
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ret["keepalive"] = false;
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ret["keepalive"] = true;
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ret["reusecontext"] = false;
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ret["int_bytes"] = 0;
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}
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