do keepalive on mesh and texture GET. Dont use reusecontext any where.

setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
This commit is contained in:
UbitUmarov
2015-08-18 21:32:03 +01:00
parent 2cac56340a
commit 05d72f77ff
5 changed files with 14 additions and 14 deletions

View File

@@ -459,7 +459,7 @@ namespace OpenSim.Framework.Servers.HttpServer
}
OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
resp.ReuseContext = true;
resp.ReuseContext = false;
HandleRequest(req, resp);
// !!!HACK ALERT!!!