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do keepalive on mesh and texture GET. Dont use reusecontext any where.
setting of keepalive is wrong, it should follow the requested one ( or always as http1.1) only deny if needed (errors). KeepAlive may increase stress on number of avaiable file descritors.
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@@ -459,7 +459,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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}
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OSHttpResponse resp = new OSHttpResponse(new HttpResponse(context, request),context);
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resp.ReuseContext = true;
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resp.ReuseContext = false;
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HandleRequest(req, resp);
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// !!!HACK ALERT!!!
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