do keepalive on mesh and texture GET. Dont use reusecontext any where.

setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
This commit is contained in:
UbitUmarov
2015-08-18 21:32:03 +01:00
parent 2cac56340a
commit 05d72f77ff
5 changed files with 14 additions and 14 deletions

View File

@@ -283,7 +283,7 @@ namespace OpenSim.Region.ClientStack.Linden
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["keepalive"] = true;
response["reusecontext"] = false;
return response;
@@ -303,7 +303,7 @@ namespace OpenSim.Region.ClientStack.Linden
response["int_response_code"] = 503;
response["str_response_string"] = "Throttled";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["keepalive"] = true;
response["reusecontext"] = false;
lock (responses)
@@ -320,7 +320,7 @@ namespace OpenSim.Region.ClientStack.Linden
response["int_response_code"] = 500;
response["str_response_string"] = "Script timeout";
response["content_type"] = "text/plain";
response["keepalive"] = false;
response["keepalive"] = true;
response["reusecontext"] = false;
lock (responses)