Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)

This commit is contained in:
MW
2007-05-13 12:25:08 +00:00
parent dd6f96bf2b
commit 05d9593198
7 changed files with 98 additions and 28 deletions

View File

@@ -225,7 +225,7 @@ namespace OpenSim
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
LocalWorld.InventoryCache = InventoryCache;
LocalWorld.AssetCache = AssetCache;