mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
This commit is contained in:
@@ -225,7 +225,7 @@ namespace OpenSim
|
||||
|
||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
|
||||
m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world");
|
||||
LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName);
|
||||
LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName);
|
||||
LocalWorld.InventoryCache = InventoryCache;
|
||||
LocalWorld.AssetCache = AssetCache;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user