mirror of
https://github.com/opensim/opensim.git
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* Terrain Module code has been reformatted to comply with guidelines.
* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
This commit is contained in:
@@ -27,18 +27,29 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using log4net;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.ModuleFramework;
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using OpenSim.Region.Environment.Modules.Terrain.Effects;
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using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
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using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
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using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule
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public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
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{
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#region StandardTerrainEffects enum
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/// <summary>
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/// A standard set of terrain brushes and effects recognised by viewers
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/// </summary>
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public enum StandardTerrainEffects : byte
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{
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Flatten = 0,
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@@ -54,150 +65,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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Olsen = 253
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}
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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#endregion
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private Commander m_commander = new Commander("Terrain");
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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private readonly Commander m_commander = new Commander("Terrain");
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private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
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new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
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private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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Scene m_scene;
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ITerrainChannel m_channel;
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ITerrainChannel m_revert;
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bool m_tainted = false;
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private IConfigSource m_gConfig;
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private void InstallDefaultEffects()
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private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
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private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
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new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
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private ITerrainChannel m_channel;
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private ITerrainChannel m_revert;
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private Scene m_scene;
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private bool m_tainted = false;
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#region ICommandableModule Members
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public ICommander CommandInterface
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{
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// Draggable Paint Brush Effects
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m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
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m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
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m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
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m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
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m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
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m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere();
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m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere();
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m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere();
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// Area of effect selection effects
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m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
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m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
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m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
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m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
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m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new FileLoaders.RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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m_loaders[".ter"] = new FileLoaders.Terragen();
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m_loaders[".raw"] = new FileLoaders.LLRAW();
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m_loaders[".jpg"] = new FileLoaders.JPEG();
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m_loaders[".jpeg"] = m_loaders[".jpg"];
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m_loaders[".bmp"] = new FileLoaders.BMP();
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m_loaders[".png"] = new FileLoaders.PNG();
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m_loaders[".gif"] = new FileLoaders.GIF();
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m_loaders[".tif"] = new FileLoaders.TIFF();
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m_loaders[".tiff"] = m_loaders[".tif"];
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get { return m_commander; }
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}
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public void UpdateRevertMap()
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{
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int x, y;
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for (x = 0; x < m_channel.Width; x++)
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{
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for (y = 0; y < m_channel.Height; y++)
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{
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m_revert[x, y] = m_channel[x, y];
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}
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}
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}
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#endregion
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public void LoadFromFile(string filename)
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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try
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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catch (NotImplementedException)
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{
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m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
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return;
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}
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catch (System.IO.FileNotFoundException)
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{
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m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
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return;
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}
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}
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m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
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return;
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}
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}
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m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
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}
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public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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{
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
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fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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return;
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}
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}
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}
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}
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public void SaveToFile(string filename)
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{
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try
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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loader.Value.SaveFile(filename, m_channel);
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return;
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}
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}
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}
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catch (NotImplementedException)
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{
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m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
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}
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}
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#region IRegionModule Members
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/// <summary>
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/// Creates and initialises a terrain module for a region
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/// </summary>
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/// <param name="scene">Region initialising</param>
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/// <param name="config">Config for the region</param>
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_scene = scene;
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m_gConfig = config;
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// Install terrain module in the simulator
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if (m_scene.Heightmap == null)
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@@ -223,13 +128,318 @@ namespace OpenSim.Region.Environment.Modules.Terrain
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m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
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}
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void EventManager_OnTerrainTick()
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/// <summary>
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/// Enables terrain module when called
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/// </summary>
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public void PostInitialise()
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{
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InstallDefaultEffects();
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InstallInterfaces();
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "TerrainModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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#endregion
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#region ITerrainModule Members
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/// <summary>
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/// Loads a terrain file from disk and installs it in the scene.
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/// </summary>
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/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
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public void LoadFromFile(string filename)
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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try
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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catch (NotImplementedException)
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{
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m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
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" parser does not support file loading. (May be save only)");
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return;
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}
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catch (FileNotFoundException)
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{
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m_log.Error(
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"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
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return;
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}
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}
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m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
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return;
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}
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}
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m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
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}
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/// <summary>
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/// Saves the current heightmap to a specified file.
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/// </summary>
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/// <param name="filename">The destination filename</param>
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public void SaveToFile(string filename)
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{
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try
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{
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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loader.Value.SaveFile(filename, m_channel);
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return;
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}
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}
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}
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catch (NotImplementedException)
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{
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m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
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}
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}
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#endregion
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/// <summary>
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/// Installs into terrain module the standard suite of brushes
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/// </summary>
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private void InstallDefaultEffects()
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{
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// Draggable Paint Brush Effects
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m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
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m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
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m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
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m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
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m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
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m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
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m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
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m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
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m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
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// Area of effect selection effects
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m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
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m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
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m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
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m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
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m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
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m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
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// Filesystem load/save loaders
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m_loaders[".r32"] = new RAW32();
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m_loaders[".f32"] = m_loaders[".r32"];
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m_loaders[".ter"] = new Terragen();
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m_loaders[".raw"] = new LLRAW();
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m_loaders[".jpg"] = new JPEG();
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m_loaders[".jpeg"] = m_loaders[".jpg"];
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m_loaders[".bmp"] = new BMP();
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m_loaders[".png"] = new PNG();
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m_loaders[".gif"] = new GIF();
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m_loaders[".tif"] = new TIFF();
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m_loaders[".tiff"] = m_loaders[".tif"];
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}
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/// <summary>
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/// Saves the current state of the region into the revert map buffer.
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/// </summary>
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public void UpdateRevertMap()
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{
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int x;
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for (x = 0; x < m_channel.Width; x++)
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{
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int y;
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for (y = 0; y < m_channel.Height; y++)
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{
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m_revert[x, y] = m_channel[x, y];
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}
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}
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}
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/// <summary>
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/// Loads a tile from a larger terrain file and installs it into the region.
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/// </summary>
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/// <param name="filename">The terrain file to load</param>
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/// <param name="fileWidth">The width of the file in units</param>
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/// <param name="fileHeight">The height of the file in units</param>
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/// <param name="fileStartX">Where to begin our slice</param>
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/// <param name="fileStartY">Where to begin our slice</param>
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public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
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{
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int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
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int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
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if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
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{
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// this region is included in the tile request
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foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
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{
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if (filename.EndsWith(loader.Key))
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{
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lock (m_scene)
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{
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ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
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fileWidth, fileHeight,
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(int) Constants.RegionSize,
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(int) Constants.RegionSize);
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m_scene.Heightmap = channel;
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m_channel = channel;
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UpdateRevertMap();
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}
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return;
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}
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}
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}
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}
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/// <summary>
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/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
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/// </summary>
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private void EventManager_OnTerrainTick()
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{
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if (m_tainted)
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{
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m_tainted = false;
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m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
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m_scene.SaveTerrain();
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m_scene.CreateTerrainTexture(true);
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}
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}
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/// <summary>
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/// Processes commandline input. Do not call directly.
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/// </summary>
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/// <param name="args">Commandline arguments</param>
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "terrain")
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{
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string[] tmpArgs = new string[args.Length - 2];
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int i;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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/// <summary>
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/// Installs terrain brush hook to IClientAPI
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/// </summary>
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/// <param name="client"></param>
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private void EventManager_OnNewClient(IClientAPI client)
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{
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client.OnModifyTerrain += client_OnModifyTerrain;
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}
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/// <summary>
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/// Checks to see if the terrain has been modified since last check
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/// </summary>
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private void CheckForTerrainUpdates()
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{
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bool shouldTaint = false;
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float[] serialised = m_channel.GetFloatsSerialised();
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int x;
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for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
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{
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int y;
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for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
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||||
{
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if (m_channel.Tainted(x, y))
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{
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SendToClients(serialised, x, y);
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shouldTaint = true;
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||||
}
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||||
}
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||||
}
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||||
if (shouldTaint)
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||||
{
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m_tainted = true;
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}
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}
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||||
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/// <summary>
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||||
/// Sends a copy of the current terrain to the scenes clients
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/// </summary>
|
||||
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
|
||||
/// <param name="x">The patch corner to send</param>
|
||||
/// <param name="y">The patch corner to send</param>
|
||||
private void SendToClients(float[] serialised, int x, int y)
|
||||
{
|
||||
m_scene.ForEachClient(
|
||||
delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
|
||||
}
|
||||
|
||||
private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
|
||||
float south, float east, IClientAPI remoteClient)
|
||||
{
|
||||
// Not a good permissions check, if in area mode, need to check the entire area.
|
||||
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
|
||||
{
|
||||
if (north == south && east == west)
|
||||
{
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
|
||||
{
|
||||
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
|
||||
m_channel, west, south, size, seconds);
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain brush type " + action);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
|
||||
{
|
||||
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
|
||||
fillArea.Initialize();
|
||||
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
if (x < east && x > west)
|
||||
{
|
||||
if (y < north && y > south)
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain flood type " + action);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
|
||||
private void InterfaceLoadFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0]);
|
||||
LoadFromFile((string) args[0]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceLoadTileFile(Object[] args)
|
||||
{
|
||||
LoadFromFile((string)args[0],
|
||||
(int)args[1],
|
||||
(int)args[2],
|
||||
(int)args[3],
|
||||
(int)args[4]);
|
||||
LoadFromFile((string) args[0],
|
||||
(int) args[1],
|
||||
(int) args[2],
|
||||
(int) args[3],
|
||||
(int) args[4]);
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
private void InterfaceSaveFile(Object[] args)
|
||||
{
|
||||
SaveToFile((string)args[0]);
|
||||
SaveToFile((string) args[0]);
|
||||
}
|
||||
|
||||
private void InterfaceBakeTerrain(Object[] args)
|
||||
@@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] += (double)args[0];
|
||||
m_channel[x, y] += (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
@@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] *= (double)args[0];
|
||||
m_channel[x, y] *= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
@@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] -= (double)args[0];
|
||||
m_channel[x, y] -= (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
@@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
m_channel[x, y] = (double)args[0];
|
||||
m_channel[x, y] = (double) args[0];
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
|
||||
@@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
double max = Double.MinValue;
|
||||
double min = double.MaxValue;
|
||||
double avg = 0;
|
||||
double avg;
|
||||
double sum = 0;
|
||||
|
||||
int x, y;
|
||||
int x;
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
int y;
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
sum += m_channel[x, y];
|
||||
@@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
|
||||
private void InterfaceEnableExperimentalBrushes(Object[] args)
|
||||
{
|
||||
if ((bool)args[0])
|
||||
if ((bool) args[0])
|
||||
{
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
|
||||
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
|
||||
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
|
||||
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
|
||||
private void InterfacePerformEffectTest(Object[] args)
|
||||
{
|
||||
Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter();
|
||||
CookieCutter cookie = new CookieCutter();
|
||||
cookie.RunEffect(m_channel);
|
||||
}
|
||||
|
||||
@@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
{
|
||||
// Load / Save
|
||||
string supportedFileExtensions = "";
|
||||
foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
|
||||
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
|
||||
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
|
||||
|
||||
Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command loadFromFileCommand =
|
||||
new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
|
||||
loadFromFileCommand.AddArgument("filename",
|
||||
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
|
||||
Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
||||
saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command saveToFileCommand =
|
||||
new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
|
||||
saveToFileCommand.AddArgument("filename",
|
||||
"The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
|
||||
Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
||||
loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
|
||||
Command loadFromTileCommand =
|
||||
new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
|
||||
loadFromTileCommand.AddArgument("filename",
|
||||
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
|
||||
supportedFileExtensions, "String");
|
||||
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
|
||||
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
|
||||
"Integer");
|
||||
|
||||
// Terrain adjustments
|
||||
Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
|
||||
Command fillRegionCommand =
|
||||
new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
|
||||
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
|
||||
"Double");
|
||||
|
||||
Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
|
||||
Command elevateCommand =
|
||||
new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
|
||||
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
|
||||
|
||||
Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
|
||||
Command lowerCommand =
|
||||
new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
|
||||
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
|
||||
|
||||
Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
|
||||
Command multiplyCommand =
|
||||
new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
|
||||
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
|
||||
|
||||
Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
|
||||
Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
|
||||
Command bakeRegionCommand =
|
||||
new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
|
||||
Command revertRegionCommand =
|
||||
new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
|
||||
|
||||
// Debug
|
||||
Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes.");
|
||||
Command showDebugStatsCommand =
|
||||
new Command("stats", InterfaceShowDebugStats,
|
||||
"Shows some information about the regions heightmap for debugging purposes.");
|
||||
|
||||
Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
Command experimentalBrushesCommand =
|
||||
new Command("newbrushes", InterfaceEnableExperimentalBrushes,
|
||||
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
|
||||
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
|
||||
|
||||
// Effects
|
||||
Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
|
||||
Command effectsTestCommand =
|
||||
new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
|
||||
|
||||
m_commander.RegisterCommand("load", loadFromFileCommand);
|
||||
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
|
||||
@@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void EventManager_OnPluginConsole(string[] args)
|
||||
{
|
||||
if (args[0] == "terrain")
|
||||
{
|
||||
string[] tmpArgs = new string[args.Length - 2];
|
||||
int i = 0;
|
||||
for (i = 2; i < args.Length; i++)
|
||||
tmpArgs[i - 2] = args[i];
|
||||
|
||||
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
|
||||
}
|
||||
}
|
||||
|
||||
void EventManager_OnNewClient(IClientAPI client)
|
||||
{
|
||||
client.OnModifyTerrain += client_OnModifyTerrain;
|
||||
}
|
||||
|
||||
void CheckForTerrainUpdates()
|
||||
{
|
||||
bool shouldTaint = false;
|
||||
float[] serialised = m_channel.GetFloatsSerialised();
|
||||
int x, y;
|
||||
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
|
||||
{
|
||||
if (m_channel.Tainted(x, y))
|
||||
{
|
||||
SendToClients(serialised, x, y);
|
||||
shouldTaint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (shouldTaint)
|
||||
{
|
||||
m_tainted = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void SendToClients(float[] serialised, int x, int y)
|
||||
{
|
||||
m_scene.ForEachClient(delegate(IClientAPI controller)
|
||||
{
|
||||
controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
|
||||
});
|
||||
}
|
||||
|
||||
void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
|
||||
{
|
||||
// Not a good permissions check, if in area mode, need to check the entire area.
|
||||
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
|
||||
{
|
||||
|
||||
if (north == south && east == west)
|
||||
{
|
||||
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
|
||||
m_channel, west, south, size, seconds);
|
||||
|
||||
bool usingTerrainModule = true;
|
||||
|
||||
if (usingTerrainModule)
|
||||
{
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain brush type " + action.ToString());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
|
||||
{
|
||||
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
|
||||
fillArea.Initialize();
|
||||
|
||||
int x, y;
|
||||
|
||||
for (x = 0; x < m_channel.Width; x++)
|
||||
{
|
||||
for (y = 0; y < m_channel.Height; y++)
|
||||
{
|
||||
if (x < east && x > west)
|
||||
{
|
||||
if (y < north && y > south)
|
||||
{
|
||||
fillArea[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
|
||||
m_channel, fillArea, size);
|
||||
bool usingTerrainModule = true;
|
||||
|
||||
if (usingTerrainModule)
|
||||
{
|
||||
CheckForTerrainUpdates();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Debug("Unknown terrain flood type " + action.ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void PostInitialise()
|
||||
{
|
||||
InstallDefaultEffects();
|
||||
InstallInterfaces();
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name
|
||||
{
|
||||
get { return "TerrainModule"; }
|
||||
}
|
||||
|
||||
public bool IsSharedModule
|
||||
{
|
||||
get { return false; }
|
||||
}
|
||||
|
||||
#region ICommandable Members
|
||||
|
||||
public ICommander CommandInterface
|
||||
{
|
||||
get { return m_commander; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user