* Terrain Module code has been reformatted to comply with guidelines.

* Fixed a variety of code quality issues. (Yes, I've found ReSharper.)
This commit is contained in:
Adam Frisby
2008-04-21 06:39:16 +00:00
parent 20a4a402f6
commit 05e24c8f58
36 changed files with 753 additions and 671 deletions

View File

@@ -27,18 +27,29 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using libsecondlife;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Modules.ModuleFramework;
using OpenSim.Region.Environment.Modules.Terrain.Effects;
using OpenSim.Region.Environment.Modules.Terrain.FileLoaders;
using OpenSim.Region.Environment.Modules.Terrain.FloodBrushes;
using OpenSim.Region.Environment.Modules.Terrain.PaintBrushes;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules.Terrain
{
public class TerrainModule : IRegionModule, ICommandableModule, OpenSim.Region.Environment.Modules.Terrain.ITerrainModule
public class TerrainModule : IRegionModule, ICommandableModule, ITerrainModule
{
#region StandardTerrainEffects enum
/// <summary>
/// A standard set of terrain brushes and effects recognised by viewers
/// </summary>
public enum StandardTerrainEffects : byte
{
Flatten = 0,
@@ -54,150 +65,44 @@ namespace OpenSim.Region.Environment.Modules.Terrain
Olsen = 253
}
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
#endregion
private Commander m_commander = new Commander("Terrain");
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
private readonly Commander m_commander = new Commander("Terrain");
private readonly Dictionary<StandardTerrainEffects, ITerrainFloodEffect> m_floodeffects =
new Dictionary<StandardTerrainEffects, ITerrainFloodEffect>();
private Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
Scene m_scene;
ITerrainChannel m_channel;
ITerrainChannel m_revert;
bool m_tainted = false;
private IConfigSource m_gConfig;
private void InstallDefaultEffects()
private readonly Dictionary<string, ITerrainLoader> m_loaders = new Dictionary<string, ITerrainLoader>();
private readonly Dictionary<StandardTerrainEffects, ITerrainPaintableEffect> m_painteffects =
new Dictionary<StandardTerrainEffects, ITerrainPaintableEffect>();
private ITerrainChannel m_channel;
private ITerrainChannel m_revert;
private Scene m_scene;
private bool m_tainted = false;
#region ICommandableModule Members
public ICommander CommandInterface
{
// Draggable Paint Brush Effects
m_painteffects[StandardTerrainEffects.Raise] = new PaintBrushes.RaiseSphere();
m_painteffects[StandardTerrainEffects.Lower] = new PaintBrushes.LowerSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new PaintBrushes.NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.RevertSphere(m_revert);
m_painteffects[StandardTerrainEffects.Erode] = new PaintBrushes.ErodeSphere();
m_painteffects[StandardTerrainEffects.Weather] = new PaintBrushes.WeatherSphere();
m_painteffects[StandardTerrainEffects.Olsen] = new PaintBrushes.OlsenSphere();
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new FloodBrushes.RaiseArea();
m_floodeffects[StandardTerrainEffects.Lower] = new FloodBrushes.LowerArea();
m_floodeffects[StandardTerrainEffects.Smooth] = new FloodBrushes.SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new FloodBrushes.NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FloodBrushes.FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new FloodBrushes.RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new FileLoaders.RAW32();
m_loaders[".f32"] = m_loaders[".r32"];
m_loaders[".ter"] = new FileLoaders.Terragen();
m_loaders[".raw"] = new FileLoaders.LLRAW();
m_loaders[".jpg"] = new FileLoaders.JPEG();
m_loaders[".jpeg"] = m_loaders[".jpg"];
m_loaders[".bmp"] = new FileLoaders.BMP();
m_loaders[".png"] = new FileLoaders.PNG();
m_loaders[".gif"] = new FileLoaders.GIF();
m_loaders[".tif"] = new FileLoaders.TIFF();
m_loaders[".tiff"] = m_loaders[".tif"];
get { return m_commander; }
}
public void UpdateRevertMap()
{
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
#endregion
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
try
{
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
catch (NotImplementedException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value.ToString() + " parser does not support file loading. (May be save only)");
return;
}
catch (System.IO.FileNotFoundException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
return;
}
}
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
return;
}
}
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
}
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int)m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int)m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
// this region is included in the tile request
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
fileWidth, fileHeight, (int)Constants.RegionSize, (int)Constants.RegionSize);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
}
}
}
public void SaveToFile(string filename)
{
try
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
loader.Value.SaveFile(filename, m_channel);
return;
}
}
}
catch (NotImplementedException)
{
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
}
}
#region IRegionModule Members
/// <summary>
/// Creates and initialises a terrain module for a region
/// </summary>
/// <param name="scene">Region initialising</param>
/// <param name="config">Config for the region</param>
public void Initialise(Scene scene, IConfigSource config)
{
m_scene = scene;
m_gConfig = config;
// Install terrain module in the simulator
if (m_scene.Heightmap == null)
@@ -223,13 +128,318 @@ namespace OpenSim.Region.Environment.Modules.Terrain
m_scene.EventManager.OnTerrainTick += EventManager_OnTerrainTick;
}
void EventManager_OnTerrainTick()
/// <summary>
/// Enables terrain module when called
/// </summary>
public void PostInitialise()
{
InstallDefaultEffects();
InstallInterfaces();
}
public void Close()
{
}
public string Name
{
get { return "TerrainModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#endregion
#region ITerrainModule Members
/// <summary>
/// Loads a terrain file from disk and installs it in the scene.
/// </summary>
/// <param name="filename">Filename to terrain file. Type is determined by extension.</param>
public void LoadFromFile(string filename)
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
try
{
ITerrainChannel channel = loader.Value.LoadFile(filename);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
catch (NotImplementedException)
{
m_log.Error("[TERRAIN]: Unable to load heightmap, the " + loader.Value +
" parser does not support file loading. (May be save only)");
return;
}
catch (FileNotFoundException)
{
m_log.Error(
"[TERRAIN]: Unable to load heightmap, file not found. (A directory permissions error may also cause this)");
return;
}
}
m_log.Info("[TERRAIN]: File (" + filename + ") loaded successfully");
return;
}
}
m_log.Error("[TERRAIN]: Unable to load heightmap, no file loader availible for that format.");
}
/// <summary>
/// Saves the current heightmap to a specified file.
/// </summary>
/// <param name="filename">The destination filename</param>
public void SaveToFile(string filename)
{
try
{
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
loader.Value.SaveFile(filename, m_channel);
return;
}
}
}
catch (NotImplementedException)
{
m_log.Error("Unable to save to " + filename + ", saving of this file format has not been implemented.");
}
}
#endregion
/// <summary>
/// Installs into terrain module the standard suite of brushes
/// </summary>
private void InstallDefaultEffects()
{
// Draggable Paint Brush Effects
m_painteffects[StandardTerrainEffects.Raise] = new RaiseSphere();
m_painteffects[StandardTerrainEffects.Lower] = new LowerSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new SmoothSphere();
m_painteffects[StandardTerrainEffects.Noise] = new NoiseSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new FlattenSphere();
m_painteffects[StandardTerrainEffects.Revert] = new RevertSphere(m_revert);
m_painteffects[StandardTerrainEffects.Erode] = new ErodeSphere();
m_painteffects[StandardTerrainEffects.Weather] = new WeatherSphere();
m_painteffects[StandardTerrainEffects.Olsen] = new OlsenSphere();
// Area of effect selection effects
m_floodeffects[StandardTerrainEffects.Raise] = new RaiseArea();
m_floodeffects[StandardTerrainEffects.Lower] = new LowerArea();
m_floodeffects[StandardTerrainEffects.Smooth] = new SmoothArea();
m_floodeffects[StandardTerrainEffects.Noise] = new NoiseArea();
m_floodeffects[StandardTerrainEffects.Flatten] = new FlattenArea();
m_floodeffects[StandardTerrainEffects.Revert] = new RevertArea(m_revert);
// Filesystem load/save loaders
m_loaders[".r32"] = new RAW32();
m_loaders[".f32"] = m_loaders[".r32"];
m_loaders[".ter"] = new Terragen();
m_loaders[".raw"] = new LLRAW();
m_loaders[".jpg"] = new JPEG();
m_loaders[".jpeg"] = m_loaders[".jpg"];
m_loaders[".bmp"] = new BMP();
m_loaders[".png"] = new PNG();
m_loaders[".gif"] = new GIF();
m_loaders[".tif"] = new TIFF();
m_loaders[".tiff"] = m_loaders[".tif"];
}
/// <summary>
/// Saves the current state of the region into the revert map buffer.
/// </summary>
public void UpdateRevertMap()
{
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
m_revert[x, y] = m_channel[x, y];
}
}
}
/// <summary>
/// Loads a tile from a larger terrain file and installs it into the region.
/// </summary>
/// <param name="filename">The terrain file to load</param>
/// <param name="fileWidth">The width of the file in units</param>
/// <param name="fileHeight">The height of the file in units</param>
/// <param name="fileStartX">Where to begin our slice</param>
/// <param name="fileStartY">Where to begin our slice</param>
public void LoadFromFile(string filename, int fileWidth, int fileHeight, int fileStartX, int fileStartY)
{
int offsetX = (int) m_scene.RegionInfo.RegionLocX - fileStartX;
int offsetY = (int) m_scene.RegionInfo.RegionLocY - fileStartY;
if (offsetX >= 0 && offsetX < fileWidth && offsetY >= 0 && offsetY < fileHeight)
{
// this region is included in the tile request
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
{
if (filename.EndsWith(loader.Key))
{
lock (m_scene)
{
ITerrainChannel channel = loader.Value.LoadFile(filename, offsetX, offsetY,
fileWidth, fileHeight,
(int) Constants.RegionSize,
(int) Constants.RegionSize);
m_scene.Heightmap = channel;
m_channel = channel;
UpdateRevertMap();
}
return;
}
}
}
}
/// <summary>
/// Performs updates to the region periodically, synchronising physics and other heightmap aware sections
/// </summary>
private void EventManager_OnTerrainTick()
{
if (m_tainted)
{
m_tainted = false;
m_scene.PhysicsScene.SetTerrain(m_channel.GetFloatsSerialised());
m_scene.SaveTerrain();
m_scene.CreateTerrainTexture(true);
}
}
/// <summary>
/// Processes commandline input. Do not call directly.
/// </summary>
/// <param name="args">Commandline arguments</param>
private void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "terrain")
{
string[] tmpArgs = new string[args.Length - 2];
int i;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
/// <summary>
/// Installs terrain brush hook to IClientAPI
/// </summary>
/// <param name="client"></param>
private void EventManager_OnNewClient(IClientAPI client)
{
client.OnModifyTerrain += client_OnModifyTerrain;
}
/// <summary>
/// Checks to see if the terrain has been modified since last check
/// </summary>
private void CheckForTerrainUpdates()
{
bool shouldTaint = false;
float[] serialised = m_channel.GetFloatsSerialised();
int x;
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
int y;
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
if (m_channel.Tainted(x, y))
{
SendToClients(serialised, x, y);
shouldTaint = true;
}
}
}
if (shouldTaint)
{
m_tainted = true;
}
}
/// <summary>
/// Sends a copy of the current terrain to the scenes clients
/// </summary>
/// <param name="serialised">A copy of the terrain as a 1D float array of size w*h</param>
/// <param name="x">The patch corner to send</param>
/// <param name="y">The patch corner to send</param>
private void SendToClients(float[] serialised, int x, int y)
{
m_scene.ForEachClient(
delegate(IClientAPI controller) { controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised); });
}
private void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west,
float south, float east, IClientAPI remoteClient)
{
// Not a good permissions check, if in area mode, need to check the entire area.
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
if (north == south && east == west)
{
if (m_painteffects.ContainsKey((StandardTerrainEffects) action))
{
m_painteffects[(StandardTerrainEffects) action].PaintEffect(
m_channel, west, south, size, seconds);
CheckForTerrainUpdates();
}
else
{
m_log.Debug("Unknown terrain brush type " + action);
}
}
else
{
if (m_floodeffects.ContainsKey((StandardTerrainEffects) action))
{
bool[,] fillArea = new bool[m_channel.Width,m_channel.Height];
fillArea.Initialize();
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
if (x < east && x > west)
{
if (y < north && y > south)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects) action].FloodEffect(
m_channel, fillArea, size);
CheckForTerrainUpdates();
}
else
{
m_log.Debug("Unknown terrain flood type " + action);
}
}
}
}
@@ -237,23 +447,23 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceLoadFile(Object[] args)
{
LoadFromFile((string)args[0]);
LoadFromFile((string) args[0]);
CheckForTerrainUpdates();
}
private void InterfaceLoadTileFile(Object[] args)
{
LoadFromFile((string)args[0],
(int)args[1],
(int)args[2],
(int)args[3],
(int)args[4]);
LoadFromFile((string) args[0],
(int) args[1],
(int) args[2],
(int) args[3],
(int) args[4]);
CheckForTerrainUpdates();
}
private void InterfaceSaveFile(Object[] args)
{
SaveToFile((string)args[0]);
SaveToFile((string) args[0]);
}
private void InterfaceBakeTerrain(Object[] args)
@@ -276,7 +486,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] += (double)args[0];
m_channel[x, y] += (double) args[0];
CheckForTerrainUpdates();
}
@@ -285,7 +495,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] *= (double)args[0];
m_channel[x, y] *= (double) args[0];
CheckForTerrainUpdates();
}
@@ -294,7 +504,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
int x, y;
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] -= (double)args[0];
m_channel[x, y] -= (double) args[0];
CheckForTerrainUpdates();
}
@@ -304,7 +514,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
for (x = 0; x < m_channel.Width; x++)
for (y = 0; y < m_channel.Height; y++)
m_channel[x, y] = (double)args[0];
m_channel[x, y] = (double) args[0];
CheckForTerrainUpdates();
}
@@ -312,12 +522,13 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
double max = Double.MinValue;
double min = double.MaxValue;
double avg = 0;
double avg;
double sum = 0;
int x, y;
int x;
for (x = 0; x < m_channel.Width; x++)
{
int y;
for (y = 0; y < m_channel.Height; y++)
{
sum += m_channel[x, y];
@@ -336,11 +547,11 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfaceEnableExperimentalBrushes(Object[] args)
{
if ((bool)args[0])
if ((bool) args[0])
{
m_painteffects[StandardTerrainEffects.Revert] = new PaintBrushes.WeatherSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new PaintBrushes.OlsenSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new PaintBrushes.ErodeSphere();
m_painteffects[StandardTerrainEffects.Revert] = new WeatherSphere();
m_painteffects[StandardTerrainEffects.Flatten] = new OlsenSphere();
m_painteffects[StandardTerrainEffects.Smooth] = new ErodeSphere();
}
else
{
@@ -350,7 +561,7 @@ namespace OpenSim.Region.Environment.Modules.Terrain
private void InterfacePerformEffectTest(Object[] args)
{
Effects.CookieCutter cookie = new OpenSim.Region.Environment.Modules.Terrain.Effects.CookieCutter();
CookieCutter cookie = new CookieCutter();
cookie.RunEffect(m_channel);
}
@@ -358,46 +569,69 @@ namespace OpenSim.Region.Environment.Modules.Terrain
{
// Load / Save
string supportedFileExtensions = "";
foreach (KeyValuePair<string,ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value.ToString() + ")";
foreach (KeyValuePair<string, ITerrainLoader> loader in m_loaders)
supportedFileExtensions += " " + loader.Key + " (" + loader.Value + ")";
Command loadFromFileCommand = new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
loadFromFileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
Command loadFromFileCommand =
new Command("load", InterfaceLoadFile, "Loads a terrain from a specified file.");
loadFromFileCommand.AddArgument("filename",
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
supportedFileExtensions, "String");
Command saveToFileCommand = new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
saveToFileCommand.AddArgument("filename", "The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " + supportedFileExtensions, "String");
Command saveToFileCommand =
new Command("save", InterfaceSaveFile, "Saves the current heightmap to a specified file.");
saveToFileCommand.AddArgument("filename",
"The destination filename for your heightmap, the file extension determines the format to save in. Supported extensions include: " +
supportedFileExtensions, "String");
Command loadFromTileCommand = new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
loadFromTileCommand.AddArgument("filename", "The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " + supportedFileExtensions, "String");
Command loadFromTileCommand =
new Command("load-tile", InterfaceLoadTileFile, "Loads a terrain from a section of a larger file.");
loadFromTileCommand.AddArgument("filename",
"The file you wish to load from, the file extension determines the loader to be used. Supported extensions include: " +
supportedFileExtensions, "String");
loadFromTileCommand.AddArgument("file width", "The width of the file in tiles", "Integer");
loadFromTileCommand.AddArgument("file height", "The height of the file in tiles", "Integer");
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file", "Integer");
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file", "Integer");
loadFromTileCommand.AddArgument("minimum X tile", "The X region coordinate of the first section on the file",
"Integer");
loadFromTileCommand.AddArgument("minimum Y tile", "The Y region coordinate of the first section on the file",
"Integer");
// Terrain adjustments
Command fillRegionCommand = new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.", "Double");
Command fillRegionCommand =
new Command("fill", InterfaceFillTerrain, "Fills the current heightmap with a specified value.");
fillRegionCommand.AddArgument("value", "The numeric value of the height you wish to set your region to.",
"Double");
Command elevateCommand = new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
Command elevateCommand =
new Command("elevate", InterfaceElevateTerrain, "Raises the current heightmap by the specified amount.");
elevateCommand.AddArgument("amount", "The amount of height to add to the terrain in meters.", "Double");
Command lowerCommand = new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
Command lowerCommand =
new Command("lower", InterfaceLowerTerrain, "Lowers the current heightmap by the specified amount.");
lowerCommand.AddArgument("amount", "The amount of height to remove from the terrain in meters.", "Double");
Command multiplyCommand = new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
Command multiplyCommand =
new Command("multiply", InterfaceMultiplyTerrain, "Multiplies the heightmap by the value specified.");
multiplyCommand.AddArgument("value", "The value to multiply the heightmap by.", "Double");
Command bakeRegionCommand = new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
Command revertRegionCommand = new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
Command bakeRegionCommand =
new Command("bake", InterfaceBakeTerrain, "Saves the current terrain into the regions revert map.");
Command revertRegionCommand =
new Command("revert", InterfaceRevertTerrain, "Loads the revert map terrain into the regions heightmap.");
// Debug
Command showDebugStatsCommand = new Command("stats", InterfaceShowDebugStats, "Shows some information about the regions heightmap for debugging purposes.");
Command showDebugStatsCommand =
new Command("stats", InterfaceShowDebugStats,
"Shows some information about the regions heightmap for debugging purposes.");
Command experimentalBrushesCommand = new Command("newbrushes", InterfaceEnableExperimentalBrushes, "Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
Command experimentalBrushesCommand =
new Command("newbrushes", InterfaceEnableExperimentalBrushes,
"Enables experimental brushes which replace the standard terrain brushes. WARNING: This is a debug setting and may be removed at any time.");
experimentalBrushesCommand.AddArgument("Enabled?", "true / false - Enable new brushes", "Boolean");
// Effects
Command effectsTestCommand = new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
Command effectsTestCommand =
new Command("test", InterfacePerformEffectTest, "Performs an effects module test");
m_commander.RegisterCommand("load", loadFromFileCommand);
m_commander.RegisterCommand("load-tile", loadFromTileCommand);
@@ -417,147 +651,5 @@ namespace OpenSim.Region.Environment.Modules.Terrain
}
#endregion
void EventManager_OnPluginConsole(string[] args)
{
if (args[0] == "terrain")
{
string[] tmpArgs = new string[args.Length - 2];
int i = 0;
for (i = 2; i < args.Length; i++)
tmpArgs[i - 2] = args[i];
m_commander.ProcessConsoleCommand(args[1], tmpArgs);
}
}
void EventManager_OnNewClient(IClientAPI client)
{
client.OnModifyTerrain += client_OnModifyTerrain;
}
void CheckForTerrainUpdates()
{
bool shouldTaint = false;
float[] serialised = m_channel.GetFloatsSerialised();
int x, y;
for (x = 0; x < m_channel.Width; x += Constants.TerrainPatchSize)
{
for (y = 0; y < m_channel.Height; y += Constants.TerrainPatchSize)
{
if (m_channel.Tainted(x, y))
{
SendToClients(serialised, x, y);
shouldTaint = true;
}
}
}
if (shouldTaint)
{
m_tainted = true;
}
}
private void SendToClients(float[] serialised, int x, int y)
{
m_scene.ForEachClient(delegate(IClientAPI controller)
{
controller.SendLayerData(x / Constants.TerrainPatchSize, y / Constants.TerrainPatchSize, serialised);
});
}
void client_OnModifyTerrain(float height, float seconds, byte size, byte action, float north, float west, float south, float east, IClientAPI remoteClient)
{
// Not a good permissions check, if in area mode, need to check the entire area.
if (m_scene.PermissionsMngr.CanTerraform(remoteClient.AgentId, new LLVector3(north, west, 0)))
{
if (north == south && east == west)
{
if (m_painteffects.ContainsKey((StandardTerrainEffects)action))
{
m_painteffects[(StandardTerrainEffects)action].PaintEffect(
m_channel, west, south, size, seconds);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
CheckForTerrainUpdates();
}
}
else
{
m_log.Debug("Unknown terrain brush type " + action.ToString());
}
}
else
{
if (m_floodeffects.ContainsKey((StandardTerrainEffects)action))
{
bool[,] fillArea = new bool[m_channel.Width, m_channel.Height];
fillArea.Initialize();
int x, y;
for (x = 0; x < m_channel.Width; x++)
{
for (y = 0; y < m_channel.Height; y++)
{
if (x < east && x > west)
{
if (y < north && y > south)
{
fillArea[x, y] = true;
}
}
}
}
m_floodeffects[(StandardTerrainEffects)action].FloodEffect(
m_channel, fillArea, size);
bool usingTerrainModule = true;
if (usingTerrainModule)
{
CheckForTerrainUpdates();
}
}
else
{
m_log.Debug("Unknown terrain flood type " + action.ToString());
}
}
}
}
public void PostInitialise()
{
InstallDefaultEffects();
InstallInterfaces();
}
public void Close()
{
}
public string Name
{
get { return "TerrainModule"; }
}
public bool IsSharedModule
{
get { return false; }
}
#region ICommandable Members
public ICommander CommandInterface
{
get { return m_commander; }
}
#endregion
}
}
}