use shared assets for new empty notecard and defualt script. Grids not using core asset services may need the 2 new ones

This commit is contained in:
UbitUmarov
2022-08-19 22:26:00 +01:00
parent 4727aaa475
commit 0603667627
18 changed files with 298 additions and 248 deletions

View File

@@ -27,15 +27,10 @@
using System;
using System.Collections.Generic;
using System.Net;
using System.Xml;
using System.Globalization;
using System.Reflection;
using System.Text;
using System.Threading;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Client;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
@@ -161,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
#endregion
private readonly byte[] DEFAULTSCRIPT = osUTF8.GetASCIIBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
//private readonly byte[] DEFAULTSCRIPT = osUTF8.GetASCIIBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
#region Inventory Access
/// <summary>
@@ -213,8 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
}
ScenePresence presence;
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out ScenePresence presence))
{
byte[] data = null;
uint everyonemask = 0;
@@ -223,19 +217,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
if (invType == (sbyte)InventoryType.Landmark && presence != null)
{
string suffix = string.Empty, prefix = string.Empty;
string strdata = GenerateLandmark(presence, out prefix, out suffix);
data = Encoding.ASCII.GetBytes(strdata);
string strdata = GenerateLandmark(presence, out string prefix, out string suffix);
data = osUTF8.GetASCIIBytes(strdata);
name = prefix + name;
description += suffix;
groupmask = (uint)PermissionMask.AllAndExport;
everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
}
if(assetType == (sbyte)AssetType.Settings)
switch(assetType)
{
flags = subType;
if (data == null)
case (sbyte)AssetType.Settings:
{
flags = subType;
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
if(envModule == null)
return;
@@ -254,25 +247,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
creationDate, false); // Data from viewer
return;
}
case (sbyte)AssetType.LSLText:
{
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, flags, callbackID, Constants.DefaultScriptID, (sbyte)AssetType.LSLText, invType,
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
everyonemask, nextOwnerMask, groupmask,
creationDate, false); // Data from viewer
return;
}
case (sbyte)AssetType.Notecard:
{
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, flags, callbackID, Constants.EmptyNotecardID, (sbyte)AssetType.Notecard, invType,
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
everyonemask, nextOwnerMask, groupmask,
creationDate, false); // Data from viewer
return;
}
case (sbyte)AssetType.Clothing:
case (sbyte)AssetType.Bodypart:
flags = subType;
break;
default:
break;
}
else if( assetType == (byte)AssetType.LSLText)
{
if(data == null)
data = DEFAULTSCRIPT;
}
else if( assetType == (byte)AssetType.Clothing ||
assetType == (byte)AssetType.Bodypart)
flags = subType;
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
m_Scene.AssetService.Store(asset);
m_Scene.CreateNewInventoryItem(
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, flags, callbackID, asset.FullID, asset.Type, invType,
(uint)PermissionMask.AllAndExport, // Base
(uint)PermissionMask.AllAndExport, // Current
everyonemask,
nextOwnerMask, groupmask, creationDate, false); // Data from viewer
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
name, description, flags, callbackID, asset.FullID, asset.Type, invType,
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
everyonemask, nextOwnerMask, groupmask,
creationDate, false); // Data from viewer
}
else
{
@@ -287,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
prefix = string.Empty;
suffix = string.Empty;
Vector3 pos = presence.AbsolutePosition;
return String.Format(Culture.FormatProvider, "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
return String.Format(CultureInfo.InvariantCulture.NumberFormat, "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
presence.Scene.RegionInfo.RegionID,
pos.X, pos.Y, pos.Z,
presence.RegionHandle);
@@ -370,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
}
case InventoryType.Settings:
{
if((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
@@ -379,6 +390,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
remoteClient.SendAlertMessage("Setting updated");
break;
}
case InventoryType.Material:
{
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
{
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
return UUID.Zero;
}
remoteClient.SendAlertMessage("Material updated");
break;
}
}
AssetBase asset =