mirror of
https://github.com/opensim/opensim.git
synced 2026-08-11 11:57:03 +08:00
use shared assets for new empty notecard and defualt script. Grids not using core asset services may need the 2 new ones
This commit is contained in:
@@ -27,15 +27,10 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Net;
|
||||
using System.Xml;
|
||||
using System.Globalization;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Capabilities;
|
||||
using OpenSim.Framework.Client;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Framework.Scenes.Serialization;
|
||||
@@ -161,7 +156,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
#endregion
|
||||
|
||||
private readonly byte[] DEFAULTSCRIPT = osUTF8.GetASCIIBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
|
||||
//private readonly byte[] DEFAULTSCRIPT = osUTF8.GetASCIIBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}");
|
||||
#region Inventory Access
|
||||
|
||||
/// <summary>
|
||||
@@ -213,8 +208,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out ScenePresence presence))
|
||||
{
|
||||
byte[] data = null;
|
||||
uint everyonemask = 0;
|
||||
@@ -223,19 +217,18 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
|
||||
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
||||
{
|
||||
string suffix = string.Empty, prefix = string.Empty;
|
||||
string strdata = GenerateLandmark(presence, out prefix, out suffix);
|
||||
data = Encoding.ASCII.GetBytes(strdata);
|
||||
string strdata = GenerateLandmark(presence, out string prefix, out string suffix);
|
||||
data = osUTF8.GetASCIIBytes(strdata);
|
||||
name = prefix + name;
|
||||
description += suffix;
|
||||
groupmask = (uint)PermissionMask.AllAndExport;
|
||||
everyonemask = (uint)(PermissionMask.AllAndExport & ~PermissionMask.Modify);
|
||||
}
|
||||
if(assetType == (sbyte)AssetType.Settings)
|
||||
switch(assetType)
|
||||
{
|
||||
flags = subType;
|
||||
if (data == null)
|
||||
case (sbyte)AssetType.Settings:
|
||||
{
|
||||
flags = subType;
|
||||
IEnvironmentModule envModule = m_Scene.RequestModuleInterface<IEnvironmentModule>();
|
||||
if(envModule == null)
|
||||
return;
|
||||
@@ -254,25 +247,43 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
creationDate, false); // Data from viewer
|
||||
return;
|
||||
}
|
||||
case (sbyte)AssetType.LSLText:
|
||||
{
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, flags, callbackID, Constants.DefaultScriptID, (sbyte)AssetType.LSLText, invType,
|
||||
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
|
||||
everyonemask, nextOwnerMask, groupmask,
|
||||
creationDate, false); // Data from viewer
|
||||
return;
|
||||
}
|
||||
case (sbyte)AssetType.Notecard:
|
||||
{
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, flags, callbackID, Constants.EmptyNotecardID, (sbyte)AssetType.Notecard, invType,
|
||||
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
|
||||
everyonemask, nextOwnerMask, groupmask,
|
||||
creationDate, false); // Data from viewer
|
||||
return;
|
||||
}
|
||||
|
||||
case (sbyte)AssetType.Clothing:
|
||||
case (sbyte)AssetType.Bodypart:
|
||||
flags = subType;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
else if( assetType == (byte)AssetType.LSLText)
|
||||
{
|
||||
if(data == null)
|
||||
data = DEFAULTSCRIPT;
|
||||
}
|
||||
else if( assetType == (byte)AssetType.Clothing ||
|
||||
assetType == (byte)AssetType.Bodypart)
|
||||
flags = subType;
|
||||
|
||||
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
||||
m_Scene.AssetService.Store(asset);
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, flags, callbackID, asset.FullID, asset.Type, invType,
|
||||
(uint)PermissionMask.AllAndExport, // Base
|
||||
(uint)PermissionMask.AllAndExport, // Current
|
||||
everyonemask,
|
||||
nextOwnerMask, groupmask, creationDate, false); // Data from viewer
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, flags, callbackID, asset.FullID, asset.Type, invType,
|
||||
(uint)PermissionMask.AllAndExport, (uint)PermissionMask.AllAndExport,
|
||||
everyonemask, nextOwnerMask, groupmask,
|
||||
creationDate, false); // Data from viewer
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -287,7 +298,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
prefix = string.Empty;
|
||||
suffix = string.Empty;
|
||||
Vector3 pos = presence.AbsolutePosition;
|
||||
return String.Format(Culture.FormatProvider, "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
return String.Format(CultureInfo.InvariantCulture.NumberFormat, "Landmark version 2\nregion_id {0}\nlocal_pos {1} {2} {3}\nregion_handle {4}\n",
|
||||
presence.Scene.RegionInfo.RegionID,
|
||||
pos.X, pos.Y, pos.Z,
|
||||
presence.RegionHandle);
|
||||
@@ -370,7 +381,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
}
|
||||
case InventoryType.Settings:
|
||||
{
|
||||
if((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
|
||||
return UUID.Zero;
|
||||
@@ -379,6 +390,17 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
||||
remoteClient.SendAlertMessage("Setting updated");
|
||||
break;
|
||||
}
|
||||
case InventoryType.Material:
|
||||
{
|
||||
if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
|
||||
{
|
||||
remoteClient.SendAgentAlertMessage("Insufficient permissions to edit setting", false);
|
||||
return UUID.Zero;
|
||||
}
|
||||
|
||||
remoteClient.SendAlertMessage("Material updated");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
AssetBase asset =
|
||||
|
||||
Reference in New Issue
Block a user